Battle Royale Game Market REPORT OVERVIEW
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The global battle royale game market size was USD 11560 million in 2022 and market is projected to touch USD 27613 million by 2032, exhibiting a compound annual growth rate (CAGR) of 9.1% during the forecasting period.
In a battle royale game, players are placed into a virtual world and compelled to engage in combat until only one person is left. Up to 100 individuals can participate simultaneously in these games, which are typically played online. The value of the game resides in their capacity to generate tension and suspense while also giving players an adrenaline boost. The free-to-play and pay-to-play segments of the market are separated based on game type. In 2018, it is anticipated that the free-to-pay market will hold a sizable portion of the battle royale game market worldwide. This can be ascribed to elements like the games' widespread accessibility and lower price when compared to pay-to-play games.
COVID-19 Impact: Cancellation of Promotion Events to Strain Market Growth
The battle royale game market has fared better than many other economic areas that have been severely impacted by the pandemic. Despite certain productivity challenges, the majority of video game developers, publishers, and operators have been able to continue running their businesses with personnel working remotely to support game development and digital releases. Online gaming has seen record numbers of players during the pandemic as a popular activity to counter physical estrangement for society, a practise advised by the World Health Organization, which helped increase profits for many gaming companies. With many people around the world at home and unable to work, online gaming has seen record numbers of players during the pandemic.
Still, there have been detrimental effects on the industry, most notably the cancellation or postponement of important trade shows like E3 2020, which may have harmed relations between the smaller developers and publishers. Indie developers have been severely affected by this, forcing them to postpone or cancel projects because they often use these events to meet face-to-face with possible partners to secure funding and publishing assistance. Numerous export leagues had to change their schedules for their matches, switching from live events to remote play or cancelling them entirely. Parts of the industry that depended on actual goods, such retail storefronts and peripheral manufacturers, as well as those that relied on on-site tasks like marketing, playtesting, and rating evaluation suffered with global stay-at-home orders.
LATEST TRENDS
"Availability of the Game on PC to Augment Markets Growth"
PC has long been the most widely used platform in the market for battle royale games. On the one hand, it is a platform with less demanding hardware that is simple to use and generally intuitive. In order to avoid interruptions when they are away from their office workstations, users who enjoy playing games at home or using PCs for work purposes during downtime have favoured the market. The other reason is that switching between platforms is much more convenient for gamers as opposed to switching between mobile devices like tablets and phones or gaming consoles, which both require players to pay subscription fees or buy new equipment.
Battle Royale Game Market SEGMENTATION
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- By Type
Based on type; the market is divided into free-to-play and pay-to-play.
In terms of product, free-to-play is the largest segment.
- By Application
Based on application; the market is divided into PC, mobile, tablet and others.
In terms of application, PC is the largest segment.
DRIVING FACTORS
"Increased Demand for Multiplayer Gaming to Promote Market Growth"
With every day that goes by, multiplayer games become more and more popular. This is due to the fact that participants engage in international competition and interaction. Players are engaged in the game for a longer period of time because to this kind of connection. For a while now, multiplayer games have dominated the international entertainment marketplace. Due to their enormous popularity, the gaming industry has grown to be worth billions of dollars, and certain video game developers have profit margins that are unmatched by any other industry in the entertainment industry. This is a major factor promoting battle royale game market growth.
"Improved graphics and gameplay features to Enhance Market Sales"
In order to keep players hooked on Battle Royale game for a longer amount of time, developers are constantly enhancing the graphics and gameplay aspects offered by these games. This aids in keeping current players and luring new ones into the industry. The realism that visuals have added to contemporary PC video games is the primary reason why they are necessary. Games with good graphics attract customers on a large scale and become popular just on the basis of graphics.
RESTRAINING FACTORS
"Addiction Induced by the Game to Hamper Market Growth"
Youth addiction is increasing and is stifling market expansion. Children in particular are becoming more and more avid video game players, which frequently results in addiction. This interferes with their academic progress and increases social anxiety. As a result, these activities are discouraging parents from getting their kids gaming systems. Additionally, the exorbitant cost of these games is limiting the market expansion for battle royale games.
Battle Royale Game Market REGIONAL INSIGHTS
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"Asia Pacific Dominates the Market due to Large Revenue Share"
Asia Pacific holds the largest portion of battle royale game market share. In terms of revenue share, the Asia Pacific region topped the world market for battle royale games. The popularity of smartphones is on the rise, and PUBG Corporation and mobile game firms are boosting their investments. For instance, PlayerUnknown's Battlegrounds has a mobile version for iOS and Android devices thanks to Tencent Holdings Limited, which also owns Riot Games and Supercell Oy. Similar to this, China-based NetEase Inc. collaborated with PUBG Corporation to create "Forgotten King's Reign," a Chinese-language version of the game for its own nation. This partnership aims to introduce the idea of games to Chinese players who have typically been more interested in MMORPGs or action role-playing games on the PC platform.
KEY INDUSTRY PLAYERS
"Large Market Revenue Produced By Market Players to Boost Market Growth"
The market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to the market.
List of Market Players Profiled
- Tencent (China)
- Epic Games (U.S.)
- NetEase (China)
- Electronic Arts (U.S.)
- Activision (U.S.)
- Rec Room Inc. (U.S.)
- Techland (Poland)
- Ubisoft (France)
- Daybreak (U.S.)
- Bethesda Game Studios (U.S.)
- Proletariat (U.S.)
REPORT COVERAGE
The report examines market channels battle royale game market and provides information on the elements affecting probable future global development. Additionally, the report looks at market size and share, regional trends, end-use categories, and market segments. It emphasises the importance of outlining an exhaustive regional analysis. The Global battle royale game study also carried out a sector analysis to comprehend the key driving factors and entry barriers of the market. The paper also offers suggestions on how businesses might strengthen their market positions in light of significant alterations in the market dynamics.
REPORT COVERAGE | DETAILS |
---|---|
Market Size Value In |
US$ 11560 Million in 2022 |
Market Size Value By |
US$ 27613 Million by 2032 |
Growth Rate |
CAGR of 9.1% from 2022 to 2032 |
Forecast Period |
2024-2032 |
Base Year |
2023 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered |
Type and Application |
Frequently Asked Questions
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What value is the battle royale game market expected to touch by 2032?
The global battle royale game market expected to touch USD 27613 million by 2032.
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What CAGR is the battle royale game market expected to exhibit by 2032?
The battle royale game market is expected to exhibit a CAGR of 9.1% by 2032.
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Which are the driving factors of the battle royale game market?
Increased demand for multiplayer gaming and improved graphics and gameplay features are the driving factors of the battle royale game market.
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Which are the top companies operating in the battle royale game market?
Tencent, Epic Games, NetEase, Electronic Arts, Activision, Rec Room Inc., Techland, Ubisoft, Daybreak, Bethesda Game Studios, Proletariat are the top companies operating in the battle royale game market.