collectible card game market REPORT OVERVIEW
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The global collectible card game market size was USD 12.900 billion in 2021 and market is projected to touch USD 36.660 billion by 2028, exhibiting a compound annual growth rate (CAGR) of 15.9% from 2021 to 2028.
A collectible card game is a trading card game (TCG). The game is typically a card game with features of trading cards.
Collectible card game market growth is attributed to an increase in the millennial population and growing disposable income. Improved global income and increased demand for online gaming are predicted to surge market growth. The growing number of smartphone users coupled with developing economies worldwide is projected to expand market growth. An increase in internet penetration and a growing number of gamers are anticipated for popular market growth. A rise in millennial spending coupled with increased investment by prominent market players is predicted to drive market growth. Increased investment in collectible card games is anticipated to surge market growth. Increased industrialization and a rise in tablet and smartphone users, coupled with extensive adoption of mobile gaming, are projected to foster market growth. Adoption of the game helps to improve brain function and helps in concentration & focus is anticipated to accelerate market growth in the forthcoming years. On the contrary, the high cost associated with the game and high addiction to the game is projected to hamper growth.
COVID-19 Impact: Lockdown Restrictions and Stay-At-Home to Foster Market Growth
Staying at home and lockdown restrictions encouraged online game adoption. Huge popularity for online games coupled with increased digitalization fuel market growth. Major demand to pass the time and indoor fun activity surge market progress. Presence of game developers coupled with high demand for better user experience increased market growth during the pandemic period.
LATEST TRENDS
"Advantages of Playing Collectible Card Games to Surge Market Growth "
Playing such games helps to improve concentration and patience. The game has several benefits, such as improving brain function, activating brain networks, and grasping tasks. Also, it helps to boost and improve observation skills and improve scrutinizing skills. These improvements in skills associated with the game are anticipated to fuel market growth in the forthcoming years. Further, other advantages are boosting memory skills, logical reasoning, relieving stress, strategic thinking, enhancing math, and encouraging fun activities. The game teaches cheering wins, fairly playing, and accepting different point of view. These factors are predicted to surge the collectible card game market growth in the forthcoming years.
collectible card game market SEGMENTATION
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- By Type
Based on type, the market is divided into digital and physical.
Digital is expected to be the leading part of the segmentation type.
- By Application
Based on the application, the market is divided into PC games, mobile device games, and others.
Mobile device games are expected to be the leading part of application segmentation.
DRIVING FACTORS
"A Rise in Millennials' Population and High Spending Capacity to Foster Market Growth "
An increase in the number of millennials population across the globe and high spending capacity is estimated to drive market growth. An increase in internet penetration and the growing number of gamers are anticipated for popular market growth. A rise in millennial spending coupled with increased investment by prominent market players is predicted to drive market growth. Increased investment in collectible card games and a majority of the population preferring playing online games are anticipated to surge market growth. Increased industrialization and a rise in tablet and smartphone users coupled with extensive adoption of mobile gaming, is projected to foster the market growth in the forthcoming years. High adoption of the game for skill development is predicted to increase collectible card game market progress in the forthcoming years.
"Growth in Digital Versions of Games and Increased Number of Smart Phone User to Accelerate Market Progress"
Increased preference for a digital version of games and the growing number of smart phone user is anticipated to accelerate market growth. High demand for online games and increased internet penetration in developing countries is predicted to drive market growth. Easy access to the internet with interference is projected to boost the market growth. Growth in the electronic sector and extensive adoption of electronic products such as laptops, smartphones, PC, tablets, and others. These factors are anticipated to drive market collectible card game growth in the forthcoming years. Growing demand for digital games coupled with high demand for better user experience is estimated to attract more consumers.
RESTRAINING FACTORS
"High Cost and Addiction of Games to Restrict Market Growth "
The high cost associated with the game and high addiction to the game is projected to hamper growth.
collectible card game market REGIONAL INSIGHTS
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"Increase in Millennials Population in Asia Pacific to Drive Market Share "
Asia Pacific is anticipated to account for the largest collectible card game market share due to increase in the millennials population and growing disposable income. Improved global income and increased demand for online gaming are predicted to surge market growth. The growing number of smartphone user coupled with developing economies worldwide is projected to expand market growth. An increase in internet penetration and a growing number of gamers are anticipated for popular market growth.
North America is projected to hold the second-largest position due to the rise in millennial's spending and increased investment by prominent market players, which is predicted to drive market growth. Increased investment in collectible card games is anticipated to surge market growth. Increased industrialization and a rise in tablet and smartphone users, coupled with extensive mobile gaming adoption, are projected to foster market growth. Adoption of the game helps to improve brain function and helps in concentration & focus is anticipated to accelerate collectible card game market growth in the forthcoming years.
KEY INDUSTRY PLAYERS
"Leading Players Adopt New Strategies to Stay Competitive"
The report covers information about the list of market players and their latest development in the industry. The information includes mergers, partnerships, acquisitions, technological developments, and production lines. Other aspects examined for this market include complete research on companies producing and introducing the latest products, regions they conduct their operations in, automation, technology adoption, generating the most revenue, and making a difference with their products.
List of Market Players Profiled
- Hasbro Inc. (U.S.)
- Blizzard Entertainment (U.S.)
- Cygames (Japan)
- Take-Two Interactive Software, Inc. (U.S.)
- Magic (U.S.)
- Konami (Japan)
- Magic Duels (U.K.)
- KYY games (Finland)
- Bushiroad (Singapore)
REPORT COVERAGE
This research profiles a report with general studies that explain the firms that exist in the market affecting the forecasting period. With detailed studies done, it also offers a comprehensive analysis by examining the factors like segmentation, opportunities, industrial developments, trends, growth, size, share, restraints, and others. This analysis is subject to alteration if the key players and probable analysis of market dynamics change.
REPORT COVERAGE | DETAILS |
---|---|
Market Size Value In | US$ 12.9 Billion in 2021 |
Market Size Value By | US$ 36.66 Billion by 2028 |
Growth Rate | CAGR of 15.9% from 2021 to 2028 |
Forecast Period | 2022-2028 |
Base Year | 2021 |
Historical Data Available | Yes |
Segments Covered | Types & Application |
Regional Scope | Global |
Frequently Asked Questions
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What value is the Collectible Card Game market expected to touch by 2028?
The global collectible card game market is expected to reach USD 36.660 billion by 2028.
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What CAGR is the Collectible Card Game market expected to exhibit by 2028?
The Collectible Card Game market is expected to exhibit a CAGR of 15.9% by 2028.
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Which are the driving factors of the Collectible Card Game market?
Drivers of this market are rise in millennial population and high spending capacity and growth in digital versions of games, and increased number of smart phone user.
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Which are the top companies operating in the Collectible Card Game market?
Hasbro Inc., Blizzard Entertainment, Cygames, Take-Two Interactive Software, Inc., Magic, Konami, Magic Duels, KYY games, and Bushiroad are the top companies operating in the Collectible Card Game market