Controller Grips Market Size, Share, Growth, And Industry Analysis, By Type (Rubberized Grip, ABS Grip), By Application (PC Game, Mobile Game), Regional Insights, and Forecast to 2033

Last Updated: 14 July 2025
SKU ID: 23575057

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CONTROLLER GRIPS MARKET OVERVIEW

The global controller grips market was valued at approximately USD 11.95 billion in 2024 and is expected to grow to USD 13.52 billion in 2025, reaching USD 35.91 billion by 2033, with a projected CAGR of 13.1% from 2025 to 2033.

On game controllers, a specific form of grip is used: the controller grip. They are intended to make the controller easier to hold and more pleasant to operate. Rubber, silicone, or plastic are just a few of the materials that may be used to make controller grips. They can also come in a range of sizes and forms to accommodate various controller kinds. These grips can enhance gaming performance by giving the controller a greater grip and enabling more accurate control.

The increased demand for gaming controllers and the popularity of PC and mobile games are also factors in the market's expansion. The KontrolFreek, Fatalgrips, Scuf Gaming, Trigger Treadz, Shenzhen Yuyuanxin Electronic Technology Co., Ltd., and shitake brands are among those that make controller grips. In 2016, KontrolFreek had the greatest market share for controller grips because to its extensive product line that caters to diverse gamer genres including first-person shooter, racing, etc. New income streams that go beyond the sale of game titles and equipment have been made possible by the growth of subscription gaming services and cloud gaming. Without the aid of a game publishing company, independent game creators may produce and distribute their games. Through social media contests and live streams, gamers may earn money. As a result, the number of professional gamers is growing quickly, which is predicted to lead to a rise in the use of gaming controllers and to an increase in market revenue. Future market growth is anticipated to be further fueled by growing gaming platform use. Additionally, the demand for various gaming controllers has significantly increased as a result of the worldwide gaming industry's growth and the popularity of e-sports.

COVID-19 IMPACT

 COVID 19 Pandemic Has Affected the Gaming Market Growth Positively

The COVID 19 pandemic has caused an increase in TV viewership and a widespread adoption of video games. The World Health Organization's recommended strategy, which has helped increase profits for many gaming companies, has resulted in a rapid increase in the number of players in the online gaming market during pandemics as a common activity to bridge the physical gap for society with the local population at home and unable to function.  The Covid-19 epidemic caused a dramatic shift to online buying, and the pattern is now boosting the sector's revenue growth.

LATEST TRENDS

Rising Demand for Gaming Controllers leading Market Expansion

With a revenue share of more than 40% in 2019, the personal computer gaming sector led the global market for controller grips. The development might be due to the rising demand for gaming controllers with greater ergonomics, grip, and texture. Additionally, the category is anticipated to grow throughout the forecast period as a result of the increasing popularity of PC games and their interactive features.

Global-Controller-Grips-Market-Share,-By-Type,-2033

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CONTROLLER GRIPS MARKET SEGMENTATION

By Type Analysis

According to type, the market can be segmented into rubberized grip, ABS Grip. Rubberized grip is anticipated to be the leading segment.

By Application Analysis

Based on application, the market can be divided into PC Game, mobile game. PC game will be the dominating segment.

DRIVING FACTORS

Increasing technological advancements in gaming accessories would promote revenue growth

In the near future, it is anticipated that growing technical developments in gaming accessories would accelerate market revenue growth. As the gaming business expands, so do gaming accessories including wearable interface controllers, bespoke balance boards, game streaming, and expert controllers. In-body motions made by a player can be translated into activity on a television screen by use of wearable interface controllers. The game controller's convex and concave controller grip improves dexterity, accuracy, and comfort over an extended period of time. As the market for such gaming accessories continues to expand, manufacturers are creating gadgets with luminous characteristics to entice gamers with appealing looks.

Rising demand for gaming accessories among would promote revenue growth

The controller grip, a concave or convex addition to the button on gaming controllers, enhances dexterity, accuracy, and comfort over extended periods of play. Because there is a growing market for these gaming accessories, producers are being pushed to create products with attractive glow-in-the-dark characteristics. As a result, the growth of the gaming controller market in North America is being fueled by the expansion of the gaming industry as a whole. During the forecast period, the market is also anticipated to be driven by other factors including the growth of the gaming sector in North America.

RESTRAINING FACTORS

High Cost of Some Items to Impede Market Expansion

A few factors that are anticipated to restrain the growth of the worldwide gaming controller market's revenue during the projected period include the rising use of smartphones as gaming consoles and the high price of gaming controllers. Another factor that is anticipated to limit market revenue growth to some amount over the projected period is the high cost of some items.

CONTROLLER GRIPS MARKET REGIONAL INSIGHTS

North America Dominated the Worldwide Gaming Controller Market in Terms of Revenue

Due to the expanding popularity of online games, the accessibility of custom-made devices, the production of high-quality digital and gaming material, and other factors, the North American market is anticipated to have a bigger revenue share than other regional markets throughout the projection period. Over the course of the forecast period, consumer trends, notably increasing spending on online games and accessories in comparison to other forms of entertainment, would likely have a substantial impact on market growth in this area. In terms of revenue share, North America led the world market for controller grips in 2019. Due to the significant demand for customized controllers from video gamers in the U.S. and Canada, which ultimately drives product sales and acceptance among manufacturers, the region is expected to maintain its dominance during the projection period. Additionally, the success of fighting games like Injustice 2, Mortal Kombat X, and BlazBlue has raised customer demand for competitive gaming.

KEY INDUSTRY PLAYERS

Key Players Focus on Partnerships to Gain a Competitive Advantage

Prominent market players are making collaborative efforts by partnering with other companies to stay ahead of the competition. Many companies are also investing in new product launches to expand their product portfolio. Mergers and acquisitions are also among the key strategies used by players to expand their product portfolios.

List of Top Controller Grips Companies

  • KontrolFreek (U.S.)
  • Fatalgrips (U.K.)
  • Scuf Gaming (U.S.)
  • Trigger Treadz
  • Shenzhen Yuyuanxin Electronic Technology Co., Ltd (China)
  • Saitake (China)

REPORT COVERAGE

This research profiles a report with extensive studies that take into description the firms that exist in the market affecting the forecasting period. With detailed studies done, it also offers a comprehensive analysis by inspecting the factors like segmentation, opportunities, industrial developments, trends, growth, size, share, and restraints. This analysis is subject to alteration if the key players and probable analysis of market dynamics change.

Controller Grips Market Report Scope & Segmentation

Attributes Details

Market Size Value In

US$ 11.95 Billion in 2024

Market Size Value By

US$ 35.91 Billion by 2033

Growth Rate

CAGR of 13.1% from 2025 to 2033

Forecast Period

2025-2033

Base Year

2024

Historical Data Available

Yes

Regional Scope

Global

Segments Covered

By Type

  • Rubberized Grip
  • ABS Grip

By Application

  • PC Game
  • Mobile Game

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