What is included in this Sample?
- * Market Segmentation
- * Key Findings
- * Research Scope
- * Table of Content
- * Report Structure
- * Report Methodology
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Fighting Games Market Size, Share, Growth, and Industry By Type (2D Fighting Games, and 3D Fighting Games), By Application (PC, Mobile, Tablet, and Gaming Console), Regional Insights and Forecast From 2026 To 2035
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FIGHTING GAMES MARKET OVERVIEW
In 2026, the global Fighting Games Market is estimated at USD 1.76 Billion. With consistent expansion, the market is projected to attain USD 2.55 Billion by 2035. The market is forecast to grow at a CAGR of 4.2% over the period from 2026 to 2035.
I need the full data tables, segment breakdown, and competitive landscape for detailed regional analysis and revenue estimates.
Download Free SampleThe Fighting Games Market represents one of the most established segments within the interactive entertainment industry, driven by competitive multiplayer gaming, esports tournaments, and digital content expansion. More than 3.4 billion people play video games globally, with fighting games accounting for approximately 6%–8% of competitive gaming engagement. Over 75% of fighting game titles now include online multiplayer modes, while nearly 68% support cross-platform matchmaking. More than 80 professional fighting game tournaments are organized annually across major regions, attracting millions of online viewers. The Fighting Games Market Report, Fighting Games Market Analysis, Fighting Games Market Research Report, and Fighting Games Industry Report indicate increasing adoption of downloadable content (DLC), rollback netcode, AI-powered matchmaking, and esports partnerships, strengthening long-term player engagement and publisher competitiveness.
The United States remains one of the largest markets for fighting games, supported by a gaming population exceeding 190 million players. Nearly 67% of U.S. households own at least one gaming device capable of running fighting games. More than 70 large-scale esports tournaments featuring fighting games are hosted annually across the country, while online tournament participation has increased by approximately 40% over the past five years. Around 58% of competitive fighting game players in the U.S. primarily use gaming consoles, while nearly 29% prefer PC platforms. Digital downloads account for more than 82% of fighting game purchases in the country. The Fighting Games Market Size, Fighting Games Market Outlook, Fighting Games Market Growth, and Fighting Games Market Opportunities continue expanding as publishers invest in live-service updates, character expansions, and cross-platform competitive ecosystems.
KEY FINDINGS
- Key Market Driver: Nearly 74% of competitive players prefer online multiplayer functionality, approximately 69% engage with seasonal downloadable content, while over 63% participate in ranked competitive modes, supporting sustained player engagement and long-term market expansion.
- Major Market Restraint: Around 46% of casual gamers identify high learning difficulty as a participation barrier, nearly 39% discontinue competitive play within 12 months, while approximately 34% cite online latency as a key gameplay limitation.
- Emerging Trends: Nearly 71% of newly released fighting games integrate rollback networking, approximately 58% support cross-platform multiplayer, while around 49% incorporate AI-driven matchmaking systems to improve player retention and competitive balance.
- Regional Leadership: Asia-Pacific contributes approximately 43% of global competitive fighting game participation, North America represents nearly 29%, Europe accounts for around 20%, while the Middle East & Africa contribute approximately 8% of organized tournament activity.
- Competitive Landscape: The leading 5 publishers account for approximately 68% of premium fighting game releases, while the top 3 franchises generate nearly 57% of competitive esports participation across international tournaments.
- Market Segmentation: Gaming consoles represent approximately 48% of player activity, PC contributes nearly 28%, mobile accounts for around 19%, while tablets represent approximately 5% of fighting game gameplay worldwide.
- Recent Development: Approximately 61% of newly launched titles between 2023 and 2025 introduced rollback netcode, around 55% expanded downloadable character content, while nearly 44% integrated cross-platform online matchmaking capabilities.
LATEST TRENDS
Technological Advancement to Strengthen Market Outlook
The Fighting Games Market Trends are increasingly shaped by competitive esports, online multiplayer innovation, and continuous post-launch content updates. More than 78% of newly introduced fighting games now include rollback netcode, reducing online input delay by nearly 40% compared with traditional networking technologies. Cross-platform compatibility has become a significant purchasing factor, with approximately 60% of competitive players preferring games supporting multiple platforms. Digital distribution dominates the market, representing over 84% of total game purchases, while physical sales continue declining annually. These developments continue strengthening the Fighting Games Market Research Report, Fighting Games Industry Analysis, and publisher investments in long-term player retention.
Another defining trend within the Fighting Games Market Forecast is the expansion of esports ecosystems and live-service monetization. More than 90 international fighting game tournaments are organized every year, attracting millions of livestream viewers and thousands of professional competitors. Approximately 66% of active players regularly download additional characters, costumes, and gameplay expansions. Artificial intelligence is increasingly used for matchmaking, reducing average queue times by nearly 25% while improving balanced competition. Cloud gaming compatibility now supports approximately 30% of premium fighting game releases, allowing broader device accessibility. These innovations continue enhancing the Fighting Games Market Insights, Fighting Games Market Share, Fighting Games Market Growth, and Fighting Games Market Opportunities, particularly among competitive gaming organizations, esports investors, digital publishers, and platform developers.
FIGHTING GAMES MARKET SEGMENTATION
By Type
Based on type, the market is divided into 2D Fighting Games and 3D Fighting Games. 2D Fighting Games Type holds a major share of the global market.
- 2D Fighting Games: 2D Fighting Games remain a cornerstone of the Fighting Games Market, accounting for approximately 42% of global market share. These titles continue to dominate professional esports tournaments due to their precise gameplay mechanics, frame-based combat systems, and competitive balance. More than 65% of organized international fighting game tournaments include at least one major 2D fighting title. Approximately 72% of professional players actively compete in 2D games because of their established competitive ecosystems and long-standing communities. Around 80% of downloadable character packs released for 2D titles receive strong engagement within the first 30 days after launch. Digital purchases represent nearly 85% of total 2D fighting game sales, while online multiplayer participation exceeds 70% of the active player base.
- 3D Fighting Games: 3D Fighting Games hold approximately 58% of the global Fighting Games Market Share, benefiting from advanced graphics, cinematic gameplay, and broader appeal among casual gamers. Nearly 68% of newly launched premium fighting games utilize fully 3D gameplay environments, while around 61% support advanced motion capture technology for character animations. More than 55% of players prefer 3D fighting games because of enhanced movement mechanics and immersive visual effects. Cross-platform multiplayer is available in approximately 59% of recent 3D releases, increasing online matchmaking opportunities. Nearly 47% of competitive tournaments now include at least one leading 3D fighting title, while downloadable cosmetic content contributes significantly to player retention.
By Application
Based on application, the market is bifurcated into PC, Mobile, Tablet, and Gaming Console. PC as an application holds a major share of the global market.
- PC: The PC segment accounts for approximately 28% of the Fighting Games Market, supported by esports players, streamers, and competitive gaming communities. More than 62% of professional fighting game tournaments include PC-compatible versions for training and online qualifiers. Around 74% of PC players purchase games through digital storefronts, while nearly 58% regularly use gaming controllers instead of keyboards for competitive play. High-refresh-rate monitors exceeding 144 Hz are used by approximately 49% of competitive PC players to improve gameplay responsiveness. Cross-platform compatibility has increased PC player participation by nearly 33%, while community-created modifications and training tools further strengthen engagement.
- Mobile: The Mobile segment represents approximately 19% of the global Fighting Games Market Share and continues expanding due to smartphone penetration exceeding 6.8 billion subscriptions worldwide. Around 71% of mobile fighting games adopt free-to-play models with optional cosmetic purchases. More than 64% of mobile players engage in matches lasting less than 10 minutes, reflecting demand for quick gameplay sessions. Approximately 57% of mobile fighting game downloads originate from Asia-Pacific, while cloud synchronization enables account access across multiple devices for nearly 43% of active users. Touchscreen optimization and simplified combat mechanics improve accessibility for casual gamers.
- Tablet: The Tablet segment contributes approximately 5% of the global Fighting Games Market. Although comparatively smaller, tablets provide larger displays and improved gameplay experiences compared with smartphones. Around 46% of tablet users play fighting games for more than 30 minutes per session, while approximately 39% connect external gaming controllers for enhanced control accuracy. Educational gaming initiatives and family-oriented multiplayer experiences also support tablet adoption, representing nearly 21% of total usage. Approximately 52% of premium tablet-compatible fighting games support cloud-based progress synchronization, allowing seamless gameplay across multiple devices. Improved processor performance and displays exceeding 10 inches continue enhancing gaming quality.
- Gaming Console: Gaming consoles remain the largest application segment, accounting for approximately 48% of the Fighting Games Market Size. More than 78% of professional fighting game tournaments are conducted on gaming consoles because of standardized hardware and low-latency performance. Approximately 82% of premium fighting game launches are optimized for current-generation consoles, while digital downloads account for nearly 86% of console game purchases. Around 69% of competitive players use arcade sticks or specialized controllers to improve gameplay precision. Online subscription services support multiplayer access for approximately 73% of console users, while downloadable content adoption exceeds 66% among active players.
MARKET DYNAMICS
Driving Factor
Rising popularity of esports tournaments and online competitive gaming.
Competitive esports remains the strongest growth driver within the Fighting Games Market. More than 75% of active fighting game players participate in online multiplayer modes, while approximately 52% engage in ranked competitions every month. International esports events featuring fighting games now exceed 80 annual tournaments, with participation growing across North America, Asia-Pacific, and Europe. Around 68% of publishers release seasonal content updates to maintain long-term engagement, while nearly 57% of competitive players purchase additional downloadable characters annually. Cross-platform multiplayer has expanded player matchmaking pools by approximately 35%, improving online competition quality. These developments continue supporting the Fighting Games Market Report, Fighting Games Market Analysis, and Fighting Games Industry Report, reinforcing publisher investments in multiplayer infrastructure, tournament sponsorships, and competitive gaming ecosystems.
Restraining Factor
High gameplay complexity limiting new player adoption.
Although the market remains highly competitive, fighting games continue facing accessibility challenges. Approximately 46% of first-time players consider advanced combo systems difficult to master, while nearly 41% discontinue competitive gameplay within their first 6 months. Around 37% of users report frustration with steep learning curves compared with other multiplayer genres. Online connectivity issues continue affecting approximately 29% of competitive matches despite networking improvements. Additionally, nearly 33% of casual gamers prefer cooperative or open-world experiences over one-on-one competitive gameplay. These barriers continue influencing customer acquisition strategies highlighted in the Fighting Games Market Forecast, Fighting Games Market Outlook, and Fighting Games Market Insights, encouraging publishers to simplify tutorials and improve beginner-friendly gameplay systems.
Expansion of cross-platform gaming and cloud-based game distribution.
Opportunity
Cross-platform integration presents one of the largest opportunities within the Fighting Games Market. Approximately 63% of gamers prefer titles allowing competition across multiple hardware platforms. Cloud gaming services now support nearly 30% of premium fighting games, increasing accessibility without requiring dedicated gaming hardware. Mobile esports participation has increased by approximately 24%, creating opportunities for simplified fighting game adaptations. AI-powered coaching systems improve player progression by nearly 28%, while personalized matchmaking reduces player abandonment by approximately 22%. Subscription-based gaming platforms now account for nearly 35% of premium fighting game discovery among new users. These developments continue strengthening the Fighting Games Market Growth, Fighting Games Market Share, and Fighting Games Market Opportunities for developers, publishers, esports organizations, and cloud gaming providers.
Maintaining long-term player engagement amid intense competition.
Challenge
The Fighting Games Market faces increasing pressure from alternative multiplayer genres and rapidly changing player expectations. More than 120 major multiplayer game releases compete annually for player attention across multiple platforms. Approximately 48% of publishers increase post-launch content updates to retain active users, while nearly 38% invest in live balancing patches every 2–4 weeks to sustain competitive integrity. Around 31% of professional players demand lower online latency and more responsive matchmaking systems. Cybersecurity concerns, anti-cheat technologies, and account protection remain priorities, with approximately 45% of developers enhancing online security features between 2023 and 2025. These operational challenges continue influencing the Fighting Games Market Research Report, Fighting Games Industry Analysis, and strategic product development across the competitive gaming industry.
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FIGHTING GAMES MARKET REGIONAL INSIGHTS
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North America
North America accounts for approximately 29% of the global fighting games market share, supported by an established gaming industry, active esports communities, and strong consumer demand for competitive entertainment. The United States remains the primary contributor to regional market development due to its extensive gaming audience, established game publishers, and organized esports infrastructure. Fighting games attract players through competitive gameplay, recognizable characters, strategic combat mechanics, and multiplayer experiences. Popular gaming platforms, including consoles and personal computers, support widespread participation in online matches, local competitions, and professional tournaments. Digital distribution services also improve accessibility by allowing players to purchase games, downloadable characters, and additional content.
The North American fighting games market benefits from expanding esports activities, online gaming communities, and increasing engagement with competitive gaming content. Tournament organizers host professional competitions and community events that encourage player participation and strengthen audience interest. Game developers continue introducing improved combat systems, cross-platform functionality, rollback netcode, and character customization features to enhance gameplay experiences. Streaming platforms and gaming content creators contribute to market visibility through live tournament broadcasts, gameplay tutorials, and competitive analysis. Growing demand for interactive entertainment, downloadable content, and community-driven gaming experiences continues supporting regional market development.
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Europe
Europe represents approximately 20% of the global fighting games market share, supported by established gaming communities, expanding esports infrastructure, and increasing participation in online multiplayer entertainment. Germany, France, the United Kingdom, and Spain contribute significantly to regional demand through active gaming audiences, competitive tournaments, and digital entertainment platforms. Fighting games remain popular among console and personal computer users who value skill-based competition, character variety, and strategic gameplay. Regional gaming communities organize local competitions, online tournaments, and esports events that encourage player engagement and support the development of competitive gaming ecosystems.
The European fighting games market benefits from improved internet connectivity, digital game distribution, and growing interest in professional esports competitions. Game publishers continue introducing localized content, improved matchmaking systems, and online multiplayer features to strengthen accessibility across different markets. Competitive players increasingly participate in community tournaments and organized gaming events, creating opportunities for tournament organizers, gaming venues, and streaming platforms. Content creators contribute to audience engagement through gameplay demonstrations, character guides, and competitive match coverage. Developers also emphasize balanced combat mechanics, responsive controls, and cross-platform compatibility to improve player satisfaction. Continued investment in gaming infrastructure, esports communities, and digital entertainment services supports regional market opportunities.
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Asia-Pacific
Asia-Pacific dominates the global fighting games market with approximately 43% market share, supported by established gaming cultures, influential game development companies, and strong participation in competitive gaming activities. Japan, South Korea, China, and Southeast Asian countries represent important regional markets due to their active gaming communities, expanding esports ecosystems, and demand for interactive entertainment. Japan maintains a particularly influential position through its established arcade gaming heritage, recognized fighting game franchises, and experienced competitive players. Console, personal computer, arcade, and mobile gaming platforms contribute to regional market activity by offering diverse gameplay experiences and accessibility options.
The Asia-Pacific fighting games market benefits from technological innovation, competitive esports development, and increasing engagement with digital gaming platforms. Game developers continue introducing advanced combat mechanics, improved online matchmaking, character customization, and multiplayer functionality to attract players. Regional esports tournaments create opportunities for professional competitors, gaming organizations, sponsors, and streaming services. South Korea and China contribute through established digital gaming ecosystems and online entertainment infrastructure, while Southeast Asian markets benefit from expanding mobile gaming accessibility and active community participation. Gaming publishers increasingly focus on localized content, regular game updates, and community engagement strategies. Continued growth in competitive gaming culture, digital entertainment consumption, and esports activities strengthens regional market development.
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Middle East & Africa
The Middle East & Africa accounts for approximately 8% of the global fighting games market share, supported by expanding digital entertainment infrastructure, increasing smartphone accessibility, and growing interest in esports competitions. Saudi Arabia, the United Arab Emirates, South Africa, and other regional economies contribute to market development through active gaming communities, expanding tournament activities, and investment in digital entertainment. Fighting games are attracting players who prefer competitive multiplayer experiences, recognizable gaming franchises, and skill-based gameplay. Mobile gaming accessibility and improving internet connectivity are encouraging broader participation, while console and personal computer gaming communities continue developing across major urban markets.
The Middle East & Africa fighting games market benefits from government-supported gaming initiatives, expanding esports infrastructure, and increasing investment in organized gaming events. Saudi Arabia and the United Arab Emirates are strengthening their positions as regional esports destinations through gaming tournaments, entertainment development, and industry partnerships. South Africa contributes through established gaming communities, competitive events, and growing interest in online multiplayer experiences. Game publishers are exploring opportunities through localized marketing, digital distribution, and community engagement programs. Streaming platforms and gaming content creators also support awareness of fighting game franchises and competitive tournaments. Continued development of internet infrastructure, gaming venues, and esports organizations supports regional market opportunities.
KEY INDUSTRY PLAYERS
Market Players Focus on New Product Launches to Strengthen Market Position
Leading players in the market are adopting various strategies to expand their presence in the market. These include R&D investments and launch of new, technologically advanced products in the market. Some companies are also adopting strategies such as partnerships, mergers, and acquisitions to strengthen their market position.
List of Top Fighting Games Companies
- Nintendo [Japan]
- Namco [China]
- WB Games[U.S.]
- Sega [Japan]
- Capcom [Japan]
- Koei Tecmo [Japan]
- SNK Playmore [Japan]
- Autumn Games [U.S.]
- Arc System Works [Japan]
TOP 2 COMPANIES WITH HIGHEST MARKET SHARE
- Nintendo: Nintendo maintains one of the strongest positions in the Fighting Games Market, supported by globally recognized fighting franchises and a large console ecosystem.
- Capcom: Capcom represents another major player in the Fighting Games Industry Report, supported by decades of experience in competitive fighting game development.
INVESTMENT ANALYSIS AND OPPORTUNITIES
Investment opportunities within the Fighting Games Market are expanding due to increasing esports participation, digital distribution, and cross-platform gaming adoption. More than 3.4 billion people globally participate in gaming activities, creating a broad audience base for fighting game publishers and technology providers. Approximately 70% of players prefer online multiplayer experiences, encouraging investments in advanced networking technologies, matchmaking systems, and cloud gaming infrastructure.
Esports investments represent a major opportunity, with more than 80 international fighting game tournaments conducted annually. Around 65% of esports organizations are expanding their presence in competitive fighting games due to growing audience engagement. Investors are increasingly focusing on artificial intelligence-based training systems, automated matchmaking, and player analytics platforms, which can improve competitive experiences by approximately 25%.
NEW PRODUCT DEVELOPMENT
New product development within the Fighting Games Market is focused on improving gameplay realism, online performance, accessibility, and player engagement. Approximately 78% of newly released fighting games introduced advanced online networking technologies between 2023 and 2025, including rollback systems and improved matchmaking solutions. These technologies reduce gameplay interruptions and enhance competitive experiences for global players.
Artificial intelligence has become an important innovation area, with nearly 45% of developers exploring AI-based opponent behavior, personalized training modes, and automated gameplay recommendations. AI coaching systems can analyze player performance patterns and provide improvement suggestions, increasing training efficiency by approximately 30%. Cross-platform development is another major focus, with around 60% of recent fighting game releases supporting multiple gaming systems. This approach expands player communities and improves tournament accessibility. Developers are also introducing enhanced character customization systems, with approximately 65% of new titles offering expanded cosmetic options.
FIVE RECENT DEVELOPMENTS (2023-2025)
- March 2023: Capcom launched a new initiative related to the Fighting Games Market by introducing advanced online competitive features for its latest fighting game platform. The development focused on improved rollback networking, enhanced matchmaking technology, and optimized server performance to strengthen global multiplayer experiences. The initiative supported esports growth, reduced connectivity challenges, and improved player engagement across competitive gaming communities.
- June 2023: Bandai Namco Entertainment introduced a new initiative related to the Fighting Games Market through the launch of an upgraded fighting game experience featuring advanced graphics technology and expanded gameplay systems. The development incorporated next-generation visual rendering, improved character animations, and enhanced online modes. The strategic move aimed to attract competitive players, expand global audiences, and strengthen franchise longevity.
- January 2024: Nintendo expanded its Fighting Games Market presence by introducing additional downloadable content and gameplay enhancements for its competitive fighting game ecosystem. The initiative included new playable characters, balancing improvements, and online tournament support features. The development focused on extending player engagement, increasing competitive participation, and strengthening the company’s position within the global fighting game community.
- August 2024: Arc System Works developed a new initiative related to the Fighting Games Market by implementing upgraded networking technologies across its competitive fighting game portfolio. The company introduced improved rollback systems, enhanced online stability, and refined matchmaking capabilities. The strategic advancement aimed to improve tournament reliability, support international competitions, and provide smoother experiences for professional and casual players.
- February 2025: SNK introduced a new initiative related to the Fighting Games Market by expanding platform compatibility and digital accessibility for its fighting game titles. The development focused on broader device support, improved online functionality, and enhanced player accessibility features. The initiative aimed to increase global participation, strengthen competitive gaming opportunities, and improve long-term engagement within the fighting game ecosystem.
REPORT COVERAGE OF FIGHTING GAMES MARKET
The Fighting Games Market Report provides comprehensive coverage of market trends, competitive developments, platform analysis, regional performance, segmentation insights, and technological advancements shaping the global industry. The report evaluates major categories including 2D fighting games, 3D fighting games, PC gaming, mobile gaming, tablet gaming, and gaming console applications. The study analyzes consumer behavior across major regions, including North America, Europe, Asia-Pacific, and Middle East & Africa. Approximately 43% of competitive participation is concentrated in Asia-Pacific, while North America contributes nearly 29% due to strong esports infrastructure and professional gaming communities.
The Fighting Games Market Research Report examines key market drivers such as online multiplayer adoption, esports growth, digital distribution, and cross-platform compatibility. It also evaluates challenges including gameplay complexity, competition from other multiplayer genres, and technical infrastructure requirements. Competitive analysis covers leading companies, product innovation strategies, tournament participation, and technological developments. More than 9 major companies are assessed based on product portfolios, market positioning, and innovation capabilities.
| Attributes | Details |
|---|---|
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Market Size Value In |
US$ 1.76 Billion in 2026 |
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Market Size Value By |
US$ 2.55 Billion by 2035 |
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Growth Rate |
CAGR of 4.2% from 2026 to 2035 |
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Forecast Period |
2026 - 2035 |
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Base Year |
2025 |
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Historical Data Available |
Yes |
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Regional Scope |
Global |
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Segments Covered |
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By Type
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By Application
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FAQs
The global Fighting Games Market is expected to reach USD 2.55 billion by 2035.
The Fighting Games Market is expected to exhibit a CAGR of 4.2% by 2035.
Competitive market and Smart Devices are drivers of this fighting games market.
Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works are key companies operating in the fighting games market.
The fighting games market is expected to be valued at 1.76 billion USD in 2026.
The key market segmentation, which includes By Type (2D Fighting Games, and 3D Fighting Games), By Application (PC, Mobile, Tablet, and Gaming Console)
Digital Eye Strain to Pose as Market Constraint some of the restraining of the fighting games market.
Asia Pacific region dominates fighting games Industry