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FIGHTING GAMES MARKET REPORT OVERVIEW
global fighting games market size was USD 1.55 billion in 2023 and market is projected to touch USD 2.25 billion by 2032 at CAGR 4.2% during the forecast period.
Fighting games, usually referred to as "versus fighting games," are a type of video game that feature player-on-player combat. Combat in fighting games frequently uses techniques like blocking, grappling, counterattacking, and stringing together attacks into "combos." Hand-to-hand fighting, frequently involving martial arts, is the main method of conflict resolution for characters. The fighting game genre matches one or more player characters against a sizable number of computer-controlled enemies.
Fighting game battles typically take place in a fixed-size arena along a two-dimensional plane where the combatants are constrained in their movement. Characters can move about this plane by walking, running, or jumping, as well as vertically. These games frequently have special moves that are activated by quick successions of precisely timed joystick and button movements. Even if the genre has advanced from two-dimensional (2D) to three-dimensional (3D) visuals, games often depict fighters from the side.
COVID-19 IMPACT : Increasing Need for Products Boosted Product Demand Significantly
COVID-19 had a life changing impact globally. The global fighting games market was significantly affected. The virus had various impacts on different markets. Lockdowns were imposed in several nations. This erratic pandemic caused disruptions on all sorts of businesses. Restrictions tightened during the pandemic due to increasing number of cases. Numerous Industries were affected. However, the market for fighting games experienced a hike in demand.
As lockdowns were imposed, there was a shutdown across major industries. Primarily the education sector saw a halt in its academic schedule across the globe. Due to the norms of social distancing and growing pandemic patient numbers, students were confined to their homes. In the absence of academics and usual outdoor playing, students were left bored and bewildered. Hence in order to leave back the boredom, children started gaming on devices. Their preference stuck to fighting games to get a feeling of thrill and adventure to overcome the boredom.
However, this was not the case only with the students. Several young adults were put out of jobs or were work from home due to the pandemic. To combat the mental stress, people resorted to fighting games as a medium of relaxation. Due to the complete lockdown, this left the population disabled of moving and exploring places. Hence to combat the boredom, people resorted to online fighting games.
LATEST TREND
"Technological Advancement to Strengthen Market Outlook"
Game Development corporations have been focusing on enhancing their server capabilities to enhance the number of users they can accommodate. There have been a growing number of fighting game tournaments across the globe. In order to make sure there are no hiccups during these events, the game development corporations have upgraded their fighting game servers to accommodate multiple devices at once.
Codemasters, a platform supplier for racing video games, was acquired by Electronic Arts in February 2021. The progression is anticipated to support a fluid increase of the latter's selection of racing games. Electronic Arts currently sells fighting video games including Burnout, Speed, and Real Racing. To expand its fighting game selection, Electronic Arts has also worked with DICE and Criterion, among other fighting game developers.
FIGHTING GAMES MARKET SEGMENTATION
- By Type
Based on type, the market is divided into 2D Fighting Games, and 3D Fighting Games.
2D Fighting Games Type holds a major share of the global market.
- By Application
Based on application, the market is bifurcated into PC, Mobile, Tablet, and Gaming Console.
PC as application holds a major share of the global market.
DRIVING FACTOR
"Competitive Environment to Boost Market Share "
5G is also a driving factor in the mobile VR gaming industry. For instance, Archiact recently confirmed their commitment to work together to create Archiact games as the first video gaming platforms enabled by Migu's 5G cloud technology platform. The partnership also promises to provide cutting-edge 5G VR cloud gaming technologies to expand gamers' access to VR. The global fighting games market share is anticipated to grow quickly over the coming years owing to recent advancements in immersive technologies like VR, AR, and mixed reality.
"Smart Device Gaming to Boost Market Size"
In recent years, the popularity of gaming on smart devices has exploded thanks to the enormous potential of gaming technology. The use of mobile applications and smart devices is rapidly expanding. These changes are accelerating the uptake of online games and boosting the global fighting games market share. A number of businesses in the industry have worked hard to consistently develop and market next-generation gaming systems, which has created fierce competition.
RESTRAINING FACTOR
"Digital Eye Strain to Pose as Market Constraint "
Due to the increasing amount of screen time led by playing fighting games is a root cause for eye problems at a young age. According to CDC, approximately 6.8% of children younger than 18 years in the United States have a diagnosed eye and vision condition. Nearly 3 percent of children younger than 18 years are blind or visually impaired, defined as having trouble seeing even when wearing glasses or contact lenses. Hence the digital eye strain would hamper the global fighting games market share.
FIGHTING GAMES MARKET REGIONAL INSIGHTS
"North America Dominates the Market as Major Consumer"
North American countries are the largest market shareholder for fighting games. The advancement of technology in these countries makes them a major shareholder for the global fighting games market. In addition, is the rising purchasing power of people, rapid urbanization and growing population in this region. The corporations in this region have been investing greatly in developing games versatile for diverse set of users. Europe is the second major shareholder in the global fighting games market share.
KEY INDUSTRY PLAYERS
"Market Players Focus on New Product Launches to Strengthen Market Position"
Leading players in the market are adopting various strategies to expand their presence in the market. These include R&D investments and launch of new, technologically-advanced products in the market. Some companies are also adopting strategies such as partnerships, mergers, and acquisitions to strengthen their market position.
LIST OF TOP FIGHTING GAMES COMPANIES
- Nintendo [Japan]
- Namco [China]
- WB Games[U.S.]
- Sega [Japan]
- Capcom [Japan]
- Koei Tecmo [Japan]
- SNK Playmore [Japan]
- Autumn Games [U.S.]
- Arc System Works [Japan]
REPORT COVERAGE
This research profiles a report with extensive studies that take into description of the firms that exist in the market affecting the forecasting period. With detailed studies done, it also offers a comprehensive analysis by inspecting the factors like segmentation, opportunities, industrial developments, trends, growth, size, share, restraints, etc. This analysis is subject to alteration if the key players and probable analysis of market dynamics changes.
REPORT COVERAGE | DETAILS |
---|---|
Market Size Value In |
US$ 1.55 Billion in 2023 |
Market Size Value By |
US$ 2.25 Billion by 2032 |
Growth Rate |
CAGR of 4.2% from 2023 to 2032 |
Forecast Period |
2024-2032 |
Base Year |
2023 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered | |
By Type
|
|
By Application
|
Frequently Asked Questions
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What value is the fighting games market expected to touch by 2032?
The global fighting games market is expected to reach USD 2.25 billion by 2032.
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What CAGR is the fighting games market expected to exhibit by 2032?
The fighting games market is expected to exhibit a CAGR of 4.2% by 2032.
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Which are the driving factors of the fighting games market?
Competitive market and Smart Devices are drivers of this fighting games market.
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Which are the top companies operating in the fighting games market?
Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works are key companies operating in the fighting games market.