Game Engines Market Report Overview
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The global game engines market size was USD 2910 million in 2021 and is projected to touch USD 9886.26 million by 2031, at a CAGR of 12.9% during the forecast period.
Game engines are software used for creating video games. A powerful cross-platform engine enabled game app devices in user-friendly development of the environment. It helps in developing games for various platforms, such as tablets, consoles, PCs, and mobile phones. These are a primary software of a computer video game or game. It is used for developing and creating video games for mobile devices, consoles, and personal computers. The game developers use 3D or 2D game engine software for planning and coding the game easily and instantly. The function of this engine includes sound, scripting, Artificial Intelligence, physics engine, collision detection, animation, and memory management.
The game engines are a source for the development of the game and for having full command and control over the game settings and the game. It also saves time by providing various libraries, tools, effects, and preset modules. Its market is expected to grow owing to the rise in demand for VR (virtual reality) and AR (artificial intelligence). The growing preference for personal computers and mobile gamers is also anticipated to gain traction in the global market. The demand for games is rising due to the increase in live game streamers in various countries.
COVID-19 Impact: Steady Adoption of Technology Uplifted the Market During Lockdown
The global COVID-19 pandemic has been unprecedented and staggering, with game engines experiencing higher-than-anticipated demand across all regions compared to pre-pandemic levels. The sudden spike in CAGR is attributable to demand returning to pre-pandemic levels once the pandemic is over.
This market experienced benefits from the COVID-19 epidemic. The It industry and services market grew during the pandemic as the companies adopted remote work culture. The companies launched various games which could not resist the market, but the pandemic boosted the games market. The population was hindered to stepping outside, and thus, they started using video games as a source of entertainment. The software and games market expanded during the pandemic as the population was using these as their source of entertainment. The pandemic outbreak had a positive impact on the growth of the game engines market.
LATEST TRENDS
"Expanding Number of Video Game Streamers to Foster Growth in the Market"
The market growth is forecasted to be backed by the rising number of video game streamers and enhanced bandwidth. The presence of advanced technology is increasing the number of streamers in the global market. The preference for personal computers and mobiles is driving the demand for developed software and gams. The hassle-free operation offered to the developers by the software and game developers integration is most likely to cushion the market growth. Moreover, the government is taking various initiatives to develop the infrastructure of the software market. The trend of 3D games is growing with real-time experience. The availability of 3D games is attracting more students, which is forecasted to surge growth in the market
Game Engines Market Segmentation
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- By Type Analysis
By type, the market is segmented into 3D game engines, 2.5D game engines, and 2D game engines.
- By Application Analysis
Based on application, the market is classified into computer games, mobile games, and other games.
DRIVING FACTORS
"Development of Technologies to Propel Market Growth"
The rapid development of technologies such as virtual reality and augmented reality is driving the major game engines market growth. AR and VR technologies transform the entertainment level consumed by the population, specifically in video games and movies. Gaming engines with more powerful capabilities and real-time capabilities are becoming increasingly necessary as technology advances and becomes more capable of creating realistic effects. Although it is a new and evolving concept, augmented reality in video games is growing in popularity. Games that interact with the real world can now be made thanks to cutting-edge technology. Gamers with disabilities can now engage in interactive experiences thanks to computer applications that use augmented reality (AR). One approach uses a basic tool—an augmented reality software development kit—in an AR game engine (SDK). It enables one to picture the structure and design of games that are still being developed.
"Growing Need for Entertainment to Cater Software Demand"
High demand for games, which in turn propels the expansion of the market, is being created by an increase in the number of game developers in economies and the adoption of game engines in sectors like media & entertainment and the automotive industry. Additionally, the players operating in the game engines market should gain from technological developments, including the worldwide development of next-gen gaming apps. The global market for game engines is anticipated to develop as the gaming industry expands. In addition, more mobile gaming apps are anticipated to spur market expansion. These factors are estimated to foster growth in the global market.
RESTRAINING FACTORS
"High Cost of the Software to Hamper the Growth of the Market"
The cost of the game engines is high for vendors, which is expected to restrain the market growth. Consumer behavior is consistently changing, coupled with their changing demand for products, which is forecasted to become a resistance in the market expansion. The steady adoption of new technologies in the industry, such as VR and AR, is another factor forecasted to resist market growth.
Game Engines Market Regional Insights
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"Asia Pacific to Lead Market Due to The Rising Affordability of the Regional Population"
Asia Pacific is estimated to hold about 30% of the total game engines market share by virtue of the population’s rising affordability and stable economic growth. Moreover, older people are adopting video games for entertainment, which is expected to gain traction in the global market.
Europe is expected to show significant growth in the market due to the implementation of gaming technologies for educational purposes. The government initiatives aim to achieve a variety of intermediate educational goals such as innovation, entrepreneurship, multilingualism, economic empowerment, and youth employability.
North America is forecasted to gain sizable growth in the market owing to the rising number of smartphone users in the global market.
KEY INDUSTRY PLAYERS
"Key Players Focusing On Reliable Technology Development to Grow in the Market"
Leading companies in the software industry are focused on launching advanced solutions frequently. They are adopting various organic and inorganic strategies to boost their company's revenue in this way. In order to increase their market shares, providers in this industry concentrate on developing innovative techniques and software. Market participants are also concentrating on forming alliances with other technology companies in order to increase their footprint in areas where they are underrepresented.
List of Market Players Profiled
- Unity Technologies (U.S.)
- Epic Games (U.S.)
- Chukong Tech (China)
- Crytek (Germany)
- Valve (U.S.)
- YoYo Games (U.K.)
- The Game Creators (U.K.)
- Marmalade Tech (U.K.)
- Idea Fabrik (U.S.)
- Leadwerks Software (U.S.)
- Sony (Japan)
- Amazon (U.S.)
- GameSalad (U.S.)
- Scirra (U.K.)
- Corona Labs (Organization) (U.S.)
- Silicon Studio (Japan)
- Garage Games (U.S.)
- Briar Wallace/Blender Foundation (Netherlands)
- The OGRE Team (Organization) (U.S.)
- Godot Engine (Community developed) (New York)
- Mario Zechner (Personal) (Austria)
INDUSTRY DEVELOPMENT
- "January 2022-" Chukong Tech revealed the development of an advanced Crysis game.
REPORT COVERAGE
An overview of the product is provided along with the product description. Numerous industry elements are included in the research.
- The pandemic's aftereffects and the subsequent lockdown.
- The market's most recent trend is currently fueling expansion.
- The factors are most likely to stimulate market growth.
- The reasons the market is expected to grow more slowly.
- A comprehensive regional analysis of the market is conducted.
- Significant players and their business offices are also covered in the article.
REPORT COVERAGE | DETAILS |
---|---|
Market Size Value In |
US$ 2910 Million in 2021 |
Market Size Value By |
US$ 9886.26 Million by 2031 |
Growth Rate |
CAGR of 12.9% from 2021 to 2031 |
Forecast Period |
2024-2031 |
Base Year |
2023 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered |
Type and Application |
Frequently Asked Questions
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What value is the game engines market expected to touch by 2031?
Based on our research, the game engines market is projected to touch USD 9886.26 million by 2031.
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What CAGR is the game engines market expected to exhibit by 2031?
The game engines market is expected to exhibit a CAGR of 12.9% by 2031.
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What are the segments of the game engines market?
By type, the market is segmented into 3D game engines, 2.5D game engines, and 2D game engines. Based on application, the market is classified into computer games, mobile games, and other games.
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Which are the driving factors of the game engines market?
Development of technologies to propel market growth and the growing need for entertainment to cater software demand are the factors driving the game engines market.
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Which are the top companies operating in the game engines market?
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation, The OGRE Team (Organization), Godot Engine (Community developed), and Mario Zechner (Personal) are the top companies operating in the game engines market.