What is included in this Sample?
- * Market Segmentation
- * Key Findings
- * Research Scope
- * Table of Content
- * Report Structure
- * Report Methodology
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GameFi Market Size, Share, Growth, and Industry Analysis, By Type (NFT Games and Crypto Games), By Application (Android Windows and IOS), Regional Forecast To 2034
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GAMEFI MARKET OVERVIEW
The global GameFi Market size stood at USD 23.75 billion in 2025, growing further to USD 219 billion by 2034 at an estimated CAGR of 28% from 2025 to 2034.
The United States GameFi Market size is projected at USD 7.898 billion in 2025, the Europe GameFi Market size is projected at USD 6.40673 billion in 2025, and the China GameFi Market size is projected at USD 6.12653 billion in 2025.
Simply explained, gamefi is the combination of the word’s "game" and "finance," or Game + Fi. As a result, people can use this platform to make money by playing video games. It is not platform or technology specific because it includes a wide range of games, rules, and structures. The GameFi indcustry offers more Play-to-Earn, Click-to-Earn, and Move-to-Play models than ever before, in addition to the Pay-to-Play and Free-to-Play models. Legendary programmer and Yearn Finance founder Andre Cronje coined the word "GameFi" shortly after developing the idea of "DeFi" (Decentralized Finance).
Characters in the game are typically NFTs (main or supporting characters). For instance, in Stepn, your sneakers are NFTs, and in Cyball, the players are NFTs. These NFTs are typically necessary to play the game (to play Cyball or Axie Infinity, you need 3 NFTs). NFTs are typically sold as part of a fundraising campaign. It is comparable to a token sale, except there are no prerequisites (Staking, ownership of something, etc.), thus anyone can purchase NFT. Users are frequently rewarded for participating in PvP or PvE activities, such as completing daily assignments, by projects (login for attendance, complete requests from the system,). In addition, there are other ways to spend these tokens, such as breeding (the creation of new characters) and token withdrawal costs.
KEY FINDINGS
- Market Size and Growth: USD 23.75 billion in 2025, growing further to USD 219 billion by 2034 at an estimated CAGR of 28% from 2025 to 2034.
- Key Market Driver: over 3 billion gamers globally as of 2025, expanding the GameFi.
- Major Market Restraint: The regulatory uncertainty in multiple regions as a key challenge .
- Emerging Trends: Notes augmented emphasis on metaverse interoperability, enabling asset transfers across platforms.
- Regional Leadership:North America held over 45.1% of the global GameFi market in 2024, with U.S. value ~$2.5 billion.
- Competitive Landscape: lists Ubisoft Immutable Biscuit Labs Bright Star Double Jump DACOCO FoundGame Enjin.
- Market Segmentation: the market 46% share segmented into Based on Polygon, Based on Ronin.
- Recent Development: Major fundraising: Op3N completed a USD 28 million series in March 2023, led by Animoca Brands
COVID-19 IMPACT
More Leisure Time due to Lockdowns to Fuel Market Growth
Due to mandatory lockdowns and other restrictions set by the relevant regulating bodies in the wake of the recent COVID-19 outbreak, the activities of various industries have either been temporarily suspended or are running with small personnel. The global GameFi Market managed to survive, and this element is predicted to have a very favorable effect on the expansion of this industry's income. Over the course of this forecast period, the market is goig to witness remarkable growth because nothing is better than being able to pursue one’s passion as a source of income. This game is the top pick for people due to its engaging gameplay and significant profits.
LATEST TRENDS
Increased Prevalence of Cryptocurrencies to Provide Impetus to the Market
The market for cryptocurrencies has experienced incredible development, breaking numerous records, which has drawn attention to the game and its cryptocurrency-based economy. Nothing is better than being able to pursue your passion as a source of income. This is the top pick for people due to its engaging gameplay and significant profits. This is anticipated to uplift GameFi market growth.
- By early 2022, Axie Infinity players in the Philippines earned enough to cover living costs, with the game reaching ~40% of users there .
- As of 2023, over 450 million gamers in India, where online gaming sector valued at ₹23 000 crore ($2.8 billion)
GAMEFI MARKET SEGMENTATION
By Type Analysis
According to type, the market can be segmented into Based on Polygon, Based on Ronin.
By Application Analysis
Based on application, the market can be divided into Finance, Game, Others.
DRIVING FACTORS
Demand for High Value Transactions to Attract Investors
For astute investors, GameFi offers a new rewarding environment with lots of high-value transactions. Additionally, it encourages the mindset of wanting to become wealthy, which encourages many gamers to have an account. The widespread Covid pandemic caused a large number of people to stay at home, go without work, and enjoy a lot of spare time. Thus, in the midst of the epidemic season, the strategy of earning money online while at home will be of considerable interest to a large number of people.
Blockchain Technology to Provide Safe Environment to the People
Blockchain technology, on which GameFi is based, has a structure that makes it impossible to hack or cheat like in conventional games. The emergence of the Internet of Things, the smart grid, and blockchain, together with their quick expansion, have all contributed to the combination of the three being one of the development directions for the industry's future power. Because of the system's dependability, more investors and business owners are choosing to use it, which has improved awareness of the product and boosted market sales. To ensure fairness and openness when joining, this is a plus.
- widespread adoption of blockchain, enabling staking and yield‑farming in games.
- According to our research cites 3 billion+ gamers globally as of 2023.
RESTRAINING FACTORS
Uncertainty of the Game to Deplete Market Popularity
Experts agree that the main reason people play blockchain games is the chance to make money. Those who want to take part in the project, on the other hand, will have to spend a lot of money to get the necessary assets before they can start playing the game. It’s possible that people don’t play P2E games because the costs of the necessary NFTs are too high.
- Research highlights regulatory uncertainty impacting adoption in multiple jurisdictions .
- Business Research Insights mentions crypto market volatility, impacting GameFi utility and trust .
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GAMEFI MARKET REGIONAL INSIGHTS
North America to Dominate the Market Due Owing to the Popularity of Gaming
The global market was controlled by North America and owns largest GameFi market share. Due to factors like the increased popularity of online gaming and the increasing prevalence of high-speed internet connections, the region is predicted to maintain its supremacy over the projection period as well. The growing availability of affordable PC/Mac games and game streaming services such as Steam, Origin, Battle.net and others, which is attracting more gamers to the platform.
KEY INDUSTRY PLAYERS
Key Players Focus on Partnerships to Gain a Competitive Advantage
Prominent market players are making collaborative efforts by partnering with other companies to stay ahead of the competition. Many companies are also investing in new product launches to expand their product portfolio. Mergers and acquisitions are also among the key strategies used by players to expand their product portfolios.
- Ubisoft: Listed among top GameFi companies in Business Research Insights.
- Immutable: Included in leading GameFi ecosystem alongside major players
List of Top Gamefi Companies
- Ubisoft
- Immutable
- Biscuit Labs
- Bright Star
- Double Jump
- DACOCO
- FoundGame
- Enjin
- Splinterlands
- Loom Network
- DAPPER LABS
- Unity 3D
- Forte
- Decentraland
- Egretia
- Sky Mavis
- Blockade Games
- Lucid Sight
- NOD Games
- MixMarvel
- ITAM Games
- Voxie Tactics
- Altitude Games
- Yeeha Games
- Mythical Games
- Sandbox
REPORT COVERAGE
This research profiles a report with extensive studies that take into description the firms that exist in the market affecting the forecasting period. With detailed studies done, it also offers a comprehensive analysis by inspecting the factors like segmentation, opportunities, industrial developments, trends, growth, size, share, restraints, etc. This analysis is subject to alteration if the key players and probable analysis of market dynamics change.
Attributes | Details |
---|---|
Market Size Value In |
US$ 23.75 Billion in 2025 |
Market Size Value By |
US$ 219 Billion by 2034 |
Growth Rate |
CAGR of 28% from 2025 to 2034 |
Forecast Period |
2025-2034 |
Base Year |
2024 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered |
|
By Type
|
|
By Application
|
FAQs
The GameFi Market is expected to reach USD 219 billion by 2034.
The GameFi Market is expected to exhibit a CAGR of 28% by 2034.
The GameFi Market is USD 23.75 billion in 2025.
The GameFi Market is segmented by Type Based on Polygon, Based on Ronin And Application Finance, Game, Others
North America leads the market
Ubisoft, Immutable, Biscuit Labs, Bright Star, Double Jump, DACOCO, FoundGame, Enjin, Splinterlands, Loom Network, DAPPER LABS, Unity 3D, Forte, Decentraland, Egretia, Sky Mavis, Blockade Games, Lucid Sight, NOD Games, MixMarvel, ITAM Games, Voxie Tactics, Altitude Games, Yeeha Games, Mythical Games, Sandbox the top companies operating in the GameFi Market.