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MOBILE VR GLASSES MARKET REPORT OVERVIEW
The global mobile VR glasses market size was USD 8940 million in 2022 and will touch USD 21250 million by 2029, exhibiting a CAGR of 15.2% during the forecast period.
One of the novelist approaches in the world of gaming technology is the wearable technology known as mobile VR smart glasses, stands for virtual reality which allows users to fully immerse themselves in a virtual environment or overlay digital information over their actual surroundings. The technology leads to a transformation in the healthcare sector, gaming industry, aerospace industry and education also. It enhances learning by providing 3D view for every concept clarity.
Through virtual reality, users can interact with a computer-generated simulation of an immersive, three-dimensional environment using specialized equipment such as VR headgear and controllers. One of the factors augmenting market growth is the expanded utilization of VR technology in the aviation sector to get aware of possible threats or surroundings, and combining Head-tracking devices. It aims to create a multisensory experience that either transports viewers to fictional locations or mimics the real environment, typically involving sight, sound, and occasionally touch. By sensing head movements and responding quickly, virtual reality technology creates the impression that users are physically there in the virtual environment.
COVID-19 Impact: Market Growth Restrained by Pandemic due to Supply Chain Disruptions
The global COVID-19 pandemic has been unprecedented and staggering, with the market experiencing lower-than-anticipated demand across all regions compared to pre-pandemic levels. The sudden market growth reflected by the rise in CAGR is attributable to market’s growth and demand returning to pre-pandemic levels.
As the government-imposed restrictions on social gatherings and restricted travel and transport. The manufacturing and supply chain disruptions hurt market manufacturing of components. The COVID-19 pandemic had a major effect on the expansion of the international market for mobile VR glasses market. The mobile VR glasses sector encountered unique difficulties throughout the pandemic. The COVID-19 outbreak had a negative impact on the market's growth for mobile VR glasses. The offline programs or meetings was significantly impacted by the lockdown due to restrictions imposed by numerous governments across the globe. The use of mobile VR glasses market got a boom in the current scenario due to unavailability of offline programs or meetings, as remote work and online transactions became the norm, demonstrating the market's resilience and adaptation in the face of changing difficulties. Due to the pandemic's effects on traditional training programs and education techniques, online learning and cybersecurity training platforms like cyber ranges, have become more popular among consumers.
LATEST TRENDS
"Expanding Technological Developments Enhance VR Experiences Leading Market Expansion"
Hardware advancements like sharper screens, more precise tracking systems, and more comfortable, lighter headsets improve the immersive experience for consumers. Similar to this, software development advancements allow developers to produce more engaging and interactive virtual reality content. These advancements include improved rendering techniques, accurate physics simulations, and artificial intelligence integration. Advancements in virtual reality augment the caliber of its encounters and stimulate creativity in several sectors, broadening the technology's potential applications beyond gaming to encompass virtual cooperation, healthcare, education, and instruction. As long as technology advances, the market for mobile virtual reality glasses should grow since it presents creative chances for immersive experiences and game-changing solutions.
MOBILE VR GLASSES MARKET SEGMENTATION
By Type
Based on type the global market can be categorized into Integrated VR Glasses, PC External VR Glasses.
- Integrated VR Glasses: This segment consists of integrated VR glasses which can be integrated in the device itself and can standalone.
- PC External VR Glasses: This segment consists of PC external VR glasses which can be connected to the computer by using graphical power of the computer.
By Application
Based on application the global market can be categorized into Game, Education, Military, Others.
- Game: This segment consists of utilization of mobile VR glasses for gaming purposes, it becomes popular enough to visualize gaming through effective mobile VR glasses which experience as much as real.
- Education: This segment consists of utilization of mobile VR glasses for education purposes, as many concepts like 3d anatomy or physiology can be easily explained through mobile VR glasses technology which provide better learning experience to students to gain concept clarity.
- Military: This segment consists of utilization of mobile VR glasses for military to keep an eye on the surroundings and be aware of threats better.
DRIVING FACTORS
"Increased Sales Of VR Hardware Are Caused By The Growth Of Virtual Reality Content"
One of the most prevailing factors fostering market growth is the increased sales of VR hardware due to growing VR content supporting market growth significantly. VR technology is becoming more and more popular as developers produce a wider variety of content, such as games, simulations, educational experiences, and enterprise applications. The abundance of material draws viewers in and satisfies the growing need for immersive experiences in a variety of sectors. Furthermore, the availability of engaging virtual reality content encourages the use of VR gear, which boosts sales and expands the market. One of the major factors propelling mobile VR glasses market growth is the manufacturers are focused on product innovation and fulfilling the consumers desire to get a boost in their economic growth. The VR industry is maturing and growing generally, which attracts more and more companies and developers to invest in and develop for it through the constant innovation and extension of VR content. Moreover, investments in R&D are critical for advancing technology and improving product quality. Furthermore, the market's future prospects are good due to the increasing use of digitalization and the incorporation of modern technologies, which are expected to offer up new avenues for growth and innovation.
"Expanded Utilization of VR Technology in the Aviation Sector, HMD usage is expanding throughout various industries and Combining Head-Tracking Devices will expand market growth"
One of the factors augmenting market growth is the expanded utilization of VR technology in the aviation sector to get aware of possible threats or surroundings, and combining Head-tracking devices. VR is used by aerospace businesses for a variety of purposes, such as designing aircraft, educating pilots and astronauts through simulation, maintaining and repairing equipment, and organizing missions. Through the use of lifelike simulations and captivating training sessions, virtual reality (VR) improves safety, efficacy, and economics in aircraft operations. As businesses place a higher priority on innovation, effective training, and operational excellence, the demand for VR solutions in the aerospace industry is only expected to increase, driving the mobile VR glasses market growth. Manufacturers are adopting business strategies such as alliance and collaborations with other organizations to enhance their economy and rising their production to fuel market growth. Expansion into emerging areas, as well as strategic alliances and collaborations, are important market growth tactics. In addition, investments in R&D are critical for advancing technology and improving product quality. In conclusion, increasing use of digitalization and the incorporation of modern technologies will offer up new avenues and innovation and boom the market growth as future prospects. Devices with modems are lightweight, portable, and easy to use. They are employed in the presentation of data in pictorial and graphical representations. These gadgets must have excellent displays and be small and straightforward. The need for VR projectors, HUDs, and HMDs has grown dramatically in a number of sectors, including consumer electronics, aerospace and defense, healthcare, and transportation. Despite the growing popularity of VR HMDS in consumer applications for entertainment and gaming, most of these systems use direct-view OELD displays with panels ranging in size from 2 to 6 inches. The top display manufacturers are creating better screens for VR HMDs due to the growing popularity and demand for VR HMDS. For example, Kopin has created a microdisplay specifically for virtual reality. VR smart glasses manufacturers are focusing on integrating head-tracking technology to deliver a more seamless and captivating AR/VR experience. Head-tracking technology enhances the immersive experience by accurately detecting and responding to the user's head motions, enabling natural interaction with virtual objects. Zinn Labs, for example, developed a head-tracking system for smart frames and AR, VR, and MR headsets that makes it easier and faster to obtain relevant data for eye tracking. Prominent market players are putting focus on developing new and efficient solutions to meet consumer preferences and fuel market expansion.
RESTRAINING FACTORS
"VR Technology Is Expensive For Developers and Threats to cybersecurity Impede Market Growth"
Many users, particularly those with little disposable money, are unable to afford VR technology, such as headsets and controllers, due to its high cost. The cost is further increased by the requirement for powerful processing devices in order to execute VR apps. This obstacle hinders the widespread use of VR technology and impedes the growth of the market. High prices also discourage developers from creating VR content, which reduces the number of engaging experiences that are available. Cybersecurity issues provide a significant challenge to the virtual retail industry. Criminals act as frequent suppliers, submitting a genuine request to change the details on the bank account. Every business and organization are vulnerable to fraudulent billing. The human firewall, along with everyone's knowledge and attention within a company or organization, is once again critical. The virtual reality business is especially vulnerable to cyberattacks due to its growing reliance on technology and rise in online sales. Hackers and cybercriminals are always coming up with new strategies to exploit weaknesses in online systems in order to gain private information or money from unwary customers. In addition to endangering customer privacy and personal information, such occurrences harm online merchants' reputation and confidence.
MOBILE VR GLASSES MARKET REGIONAL INSIGHTS
"Asia Pacific Dominating The Market Due To Presence Of Rise In Smartphone Usage And Internet Penetration"
The market is primarily segregated into Europe, Latin America, Asia Pacific, North America, and Middle East & Africa.
In the mobile VR glasses market share, Asia-Pacific will continue to lead up to the projected period. Geographically speaking, the Asia-Pacific area is growing at the fastest rate throughout the projection period for a number of reasons, including the rise in smartphone usage and internet penetration in nations like South Korea, China, and India, which is creating a sizable market for VR glasses technology. Several of the countries in the region now provide advanced consumer electronics, and many inventions pioneered in China are in development. Due to the increasing acceptance of these devices in manufacturing and technology, as well as growing public knowledge of their affordability and benefits, the global market for mobile VR smart glasses has expanded in this area. Asia Pacific is expected to lead the market over the next ten years, largely because of the growth of the gaming industry. Several of the countries in the region now provide advanced consumer electronics, and many inventions pioneered in China are in development. Due to the increasing acceptance of these devices in manufacturing and technology, as well as growing public knowledge of their affordability and benefits, the global market for mobile VR smart glasses has expanded in this area. The region's market is expanding because to growing expenditures in electric car infrastructure, including charging stations.
KEY INDUSTRY PLAYERS
"Key Industry Players Shaping the Market through Innovation and Market Expansion"
The mobile VR glasses market is significantly influenced by key industry players that play a pivotal role in driving market dynamics and shaping consumer preferences. These key players possess extensive retail networks and online platforms, providing consumers with easy access to a wide variety of options. Their strong global presence and brand recognition have contributed to increased consumer trust and loyalty, driving product adoption. These industrial titans also consistently fund R&D, bringing cutting-edge designs, materials, and clever features to meet the changing demands and tastes of consumers. These big businesses' combined efforts have a big impact on the market's future direction and level of competition.
List of Market Players Profiled
- SONY (Japan)
- Valve Index (U.S.)
- Antvr (China)
- Avegant Glyph (U.S.)
- 3Glasses (China)
- SAMSUNG (South Korea)
- DeePoon (China)
- HP (U.S.)
- Oculus (U.S.)
- Google (U.S.)
INDUSTRIAL DEVELOPMENT
May 2024: Siemens and Sony announced in December 2024 that they would be collaborating to launch a virtual reality headset made especially for Siemens' industrial metaverse endeavors.
REPORT COVERAGE
The study encompasses a comprehensive SWOT analysis and provides insights into future developments within the market. It examines various factors that contribute to the growth of the market, exploring a wide range of market categories and potential applications that may impact its trajectory in the coming years. The analysis takes into account both current trends and historical turning points, providing a holistic understanding of the market's components and identifying potential areas for growth.
The research report delves into market segmentation, utilizing both qualitative and quantitative research methods to provide a thorough analysis. It also evaluates the impact of financial and strategic perspectives on the market. Furthermore, the report presents national and regional assessments, considering the dominant forces of supply and demand that influence market growth. The competitive landscape is meticulously detailed, including market shares of significant competitors. The report incorporates novel research methodologies and player strategies tailored for the anticipated timeframe. Overall, it offers valuable and comprehensive insights into the market dynamics in a formal and easily understandable manner.
REPORT COVERAGE | DETAILS |
---|---|
Market Size Value In |
US$ 8940 Million in 2022 |
Market Size Value By |
US$ 21250 Million by 2029 |
Growth Rate |
CAGR of 15.2% from 2022 to 2029 |
Forecast Period |
2022-2029 |
Base Year |
2023 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered |
Types & Application |
Frequently Asked Questions
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What value is the mobile VR glasses market expected to touch by 2029?
The global mobile VR glasses market is expected to reach USD 21250 million by 2029.
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What CAGR is the mobile VR glasses market expected to exhibit by 2029?
The mobile VR glasses market is expected to exhibit a CAGR of 15.2% by 2029.
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Which are the driving factors of the mobile VR glasses market?
Increased sales of VR hardware and expanded utilization of VR technology in the aviation sector, HMD usage is expanding throughout various industries and combining head-tracking devices are some of the driving factors of the mobile VR glasses market.
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What are the mobile VR glasses market segments?
The mobile VR glasses market segmentation that you should be aware of, which include, Based on type the mobile VR glasses market is classified as Integrated VR Glasses, PC External VR Glasses. Based on application the mobile VR glasses market is classified as Game, Education, Military, Others.