Online Chess Instruction and Play Market REPORT OVERVIEW
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global online chess instruction and play market size was USD 151.94 million in 2021 and market is projected to touch USD 521.65 Million By 2031, exhibiting a CAGR of 13.13% during the forecast period.
The global COVID-19 pandemic has been unprecedented and staggering, with online chess instruction and play experiencing higher-than-anticipated demand across all regions compared to pre-pandemic levels.
Online chess instruction and play is an application for learning and playing chess. The application allows players to play online chess. It has instruction
An increasing number of chess players across the globe and a growing need to learn instruction are anticipated to accelerate market growth. Rapid digitalization and growing need for digital games. Increased need to improve concentration power and growing awareness about the benefits of playing chess such as learning chess, making new online friends, solving puzzle tactics, and mind training. Increased need for online training and a huge global chess community is anticipated to surge market growth. A rise in the internet and increased market players. On the contrary, the lack of internet access in developing regions and the high price of the application is anticipated to limit the market growth.
COVID-19 Impact: Huge Need for Online Games during the Pandemic to Surge Market Growth
Increased digitalization during the pandemic due to lockdown restrictions fuel market growth. Lockdown restrictions boosted online game adoption. Also, the shutting down of businesses and immense leisure time increased market growth.
LATEST TRENDS
"Rapid Digitalization and High Demand for Online Games to Fuel Market Growth"
Rapid digitalization and the increased need for online games among the growing population are estimated to fuel market growth. Increased urbanization and changing lifestyle of the consumer are predicted to fuel market growth. Also, increased spending capacity and a huge need for entertainment in leisure time are anticipated to surge market growth. Online chess instruction and play help players to teach and instruct about chess. It has instructions or rules which is required while playing chess. Such advantages of the application are anticipated to drive market growth in the forthcoming years.
Online Chess Instruction and Play Market SEGMENTATION
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- By Type
Based on type, the market is divided into instruction chess and play chess.
Instruction chess is expected to be the top part of the segmentation type.
- By Application
Based on the application, the market is divided into adult and child.
Child is expected to be the top part of application segmentation.
DRIVING FACTORS
"Benefits of Playing Chess to Push Market Growth"
Chess is the most played game among all age groups. It is a famous indoor game. Further, the game was famous among kings. The game has several benefits such as improving memory, boosting planning skills, increasing self-awareness, good choice for kids, and reducing panic attack symptoms. These benefits of chess are estimated to drive market progress in the forthcoming years. The game boost interaction capacity and increased creative thinking, which is predicted to drive online chess instruction and play market growth in the upcoming years.
"Increased Number of Chess Players to Boost Application Adoption"
High awareness about the benefits of playing chess and an increasing number of players is anticipated to boost application adoption. The application helps beginners to learn the instruction for playing chess. Further, the application is suitable for playing and ideal for competition among players. It is an online game and can be played anytime and anywhere. Increased need to improve concentration power and growing awareness about the benefits of playing chess such as learning chess, making new online friends, solving puzzle tactics, and mind training. Increased need for online training and a huge global chess community is anticipated to surge market growth. A rise in the internet and increased market players. The presence of several market players and the huge need to develop features in the game is anticipated to fuel market progress in the forthcoming years.
RESTRAINING FACTORS
"Lack of Internet Access and High Price to Obstruct Market Growth"
The lack of internet access in developing regions and the high price of the application is anticipated to limit the market growth in the forthcoming years.
Online Chess Instruction and Play Market REGIONAL INSIGHTS
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"Rise in Need for Online Games in Asia Pacific to Drive Market Share "
Asia Pacific is estimated to account for the highest online chess instruction and play market share owing to the rising need for online games among the population. Increased need to improve concentration power and growing awareness about the benefits of playing chess such as learning chess, making new online friends, solving puzzle tactics, and mind training. Increased need for online training and a huge global chess community is anticipated to surge market growth. A rise in the internet and increased market players.
KEY INDUSTRY PLAYERS
"Leading Players Adopt New Strategies to Stay Competitive"
The report covers information about the list of market players and their latest development in the industry. The information includes mergers, partnerships, acquisitions, technological developments, and production lines. Other aspects examined for this market include complete research on companies producing and introducing the latest products, regions they conduct their operations in, automation, technology adoption, generating the most revenue, and making a difference with their products.
List of Market Players Profiled
- Play Magnus Group (Spain)
- GameKnot (Canada)
- SparkChess (Romania)
- Chessity.com (Netherlands)
- Chess King Learn (U.S.)
- Chess.com (U.S.)
- CHESS KLUB (U.S.)
- ChessBase (Germany)
- Lichess
- Red Hot Pawn
- Internet Chess Club (ICC)
- LearningChess
- ChessKid.com
REPORT COVERAGE
This research profiles a report with general studies that explain the firms that exist in the market affecting the forecasting period. With detailed studies done, it also offers a comprehensive analysis by examining the factors like segmentation, opportunities, industrial developments, trends, growth, size, share, restraints, and others. This analysis is subject to alteration if the key players and probable analysis of market dynamics change.
REPORT COVERAGE | DETAILS |
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Market Size Value In |
US$ 151.94 Million in 2021 |
Market Size Value By |
US$ 521.65 Million by 2031 |
Growth Rate |
CAGR of 13.13% from 2021 to 2031 |
Forecast Period |
2024-2031 |
Base Year |
2023 |
Historical Data Available |
Yes |
Segments Covered |
Types & Application |
Regional Scope |
Global |
Frequently Asked Questions
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What value is online chess instruction and play market expected to touch by 2031?
The global online chess instruction and play market size is expected to reach USD 521.65 Million By 2031.
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What CAGR is online chess instruction and play market expected to exhibit by 2031?
The online chess instruction and play market is expected to exhibit a CAGR of 13.13% by 2031.
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Which are the driving factors of the online chess instruction and play market?
Drivers of this online chess instruction and play market are benefits of playing chess and increased number of chess players.
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Which are the top companies operating in the online chess instruction and play market?
Play Magnus Group, GameKnot, SparkChess, Chessity.com, Chess King Learn, Lichess, Chess.com, Red, Hot Pawn, Internet Chess Club (ICC), LearningChess, CHESS KLUB, ChessKid.com, and ChessBase are the top companies operating in the online chess instruction and play market.