Report Overview
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The global sound cards for gaming market size was USD 370.22 million in 2021. As per our research, the market is expected to reach USD 549.04 million by 2027, exhibiting a CAGR of 6.79% during the forecast period. The COVID-19 pandemic has been unprecedented and staggering, with the sound cards for gaming market experiencing higher-than-anticipated demand across all regions compared to pre-pandemic levels. The sudden rise in CAGR is attributable to the market’s growth and demand returning to pre-pandemic levels.
A Gaming Sound Card is a piece of computer hardware that facilitates the input and output of audio signals to and from the computer. Sound cards are essential for the proper functioning of all computers to produce high quality sound. They provide electrical connections between a computer's central processing unit and its peripherals, especially for gaming, such as graphics cards or joysticks. Sound cards are advanced input/output devices that allow users to connect to a computer. The sound card allows the user to listen and monitor sounds through speakers or headphones. The main function of a sound card is to provide additional power for audio purposes, including recording, playback, mixing, mastering, MIDI interface, and others. Sound cards can be internal (installed on the motherboard) or external (external USB).
The main drivers for the growth of this market are the increasing demand for gaming and high-quality audio on computers due to the increased use of multimedia applications, the popularity of game consoles and the availability of streaming services such as Netflix, Hulu, HBO, go another .This growth is due to the increasing demand for sound cards in the personal and business sectors. Additionally, increasing awareness of the benefits of using sound cards is also fueling the sound cards for gaming market growth.
COVID-19 Impact: COVID-19 pandemic has led to an increase in demand for products
A large number of people have been forced to spend more time at home as most people around the world have taken precautions in response to COVID-19. People have experienced worry, anxiety and fear as a result of the pandemic. In addition, social gatherings and outdoor activities were prohibited. All of these factors combine to improve gaming performance, which can provide relief in a variety of mental conditions. According to the World Economic Forum, game sales in the United States soared in September 2020. These factors supported the expansion of the market during the pandemic. The outbreak of the pandemic accelerated the growth of the market because residents could not leave their homes and thus influencers and bloggers started to create their own videos. The use of graphics and video cards has increased, which has boosted the growth of the market. Many residents live in the house used the internet and social media. The young population tended to gamble, which became an important factor in the growth of the market added streaming and recording locking. These factors fueled the growth of the image and video capture card market.
Latest Trends
"Increasing popularity of social media platforms due to blogging and the popularity of game championships contributing to the market development"
Especially in recent years, the rise in popularity of various social media platforms and the subsequent numerous advertising and marketing consumption focused on these platforms is expected to see unprecedented growth. The rise in popularity of professional video bloggers and social media influencers, leading to a significant increase in online video content sellers, also predicts significant growth in the market for image and video capture cards. The market is expected to grow due to the improved quality of video and image content, which has facilitated the adoption of video capture cards and software among the general population. The growing popularity of playing championship tournaments in online games is likely to increase consumer spending on games, increasing industry revenues worldwide. In addition, the high prize money offered by the video game championships has encouraged people to play the video game, which also acts as a growth trend in the market.
Segmentation
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- By Type Analysis
According to type, the market can be segmented into External Sound Card, Internal Sound Card. External Sound Card is anticipated to be the leading segment.
- By Application Analysis
Based on application, the market can be divided into Personnel, Commercial. Personnel will be the dominating segment.
Driving Factors
"Increasing demand for products, increasing internet traffic augments the market growth"
The sound card market is expected to be influenced by several factors such as increasing demand for gaming products, increasing internet traffic and data transfer between different platforms. Various other factors like high penetration of latest technologies; increasing number of players and new games in computer video games etc drives the sound cards for gaming market growth. This led to an increase in the company's revenue worldwide. Increasing demand for better sound quality is one of the most important growth factors. In addition to this, the development of technologies such as virtual reality and augmented reality are also contributing to the growth of this market, increasing disposable income and increasing awareness of the benefits offered by sound cards are other factors that will boost the growth of this market.
"Rising number of gamers worldwide will fuel the market growth"
The increase in the number of gamers worldwide is another factor that is expected to increase the demand for gaming and increase the revenue of the market. The number of players is growing exponentially. Gaming allows users to play high-quality games on devices that normally cannot run them, such as low-end computers or smartphones, making gaming even easier for a greater number of people. In addition, gaming providers use powerful servers in data centers for processing and rendering of games. This allows higher quality graphics and smoother gameplay even on devices with lower specifications, which is expected to boost market revenue growth during the forecast period. A sound card is a circuit that helps the computer creates sound files. It converts digital signals into sounds that can be heard through speakers or headphones. A sound card usually has several input and output ports that are used to connect microphones, headphones, and other types of audio devices to the computer. Sound cards are an important part of gaming hardware because they can greatly improve the sound quality of games. Many gamers prefer to use external sound cards for the best possible sound quality.
Restraining Factors
"Easy availability of fake products may restrict market growth"
Counterfeiting affects sound cards in the gaming market in a big way. There is a gray aftermarket worldwide for video game sound cards and other equipment. The number of fakes has increased dramatically in recent times due to the growth of online channels. Reduced productivity, poorer construction and materials, and the extremely short lifespan of fake sound cards all affect the manufacturers' brand value. Fake websites that look like brands attract unsuspecting consumers who want to buy discount sound cards online. The availability of counterfeits can also harm product innovation. Additionally, video game sound cards are expensive; counterfeit products make them affordable for those who otherwise cannot afford brands. Those who willingly buy counterfeit consumer goods do not care about the legal consequences. Therefore, it is a major limitation for the growth of the market. In addition, the lack of awareness among the population about the availability of the product is also expected to boost the gaming sound card market.
Regional Insights
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"North America holds the dominant market growth during forecast period "
The electronic equipment and instrument industry in the North American region has grown sustainably, and growth is expected to continue over the forecast period, driven by strong investments in the region and expansion of manufacturing facilities. North America is the major contributor to the global sound cards for gaming market share and is expected to show the highest CAGR during the forecast period. The North American region is the most important market region in the global market as the U.S. and Canada is the largest gaming industries in the world. With the majority of Americans having an internet connection, the craze for gaming in the US is growing rapidly. Additionally, a growing younger population, higher disposable income, and the introduction of new game types have boosted the growth of gamers, which has fueled the growth of the gaming sound card market in the U.S.
Key Industry Players
"Key Players Focus on Partnerships to Gain a Competitive Advantage "
Prominent market players are making collaborative efforts by partnering with other companies to stay ahead of the competition. Mergers and acquisitions are also among the key strategies used by players to expand their product portfolios. Key industry players in the antacid tablet market have a significant impact on market dynamics. These companies are at the forefront of research and development, consistently introducing innovative formulations and product variations. Their focus on convenience and effectiveness sets industry standards and influences market growth.
List of Market Players Profiled
- Creative Technology (Singapore)
- Ad Lib, Inc. (U.K.)
- HT Omega (U.S.)
- ASUS (Taiwan)
- Turtle Beach (U.S.)
- Auzentech (U.S.)
- M-Audio (U.S.)
- Focusrite (U.S.)
Report Coverage
The study encompasses a comprehensive SWOT analysis and provides insights into future developments within the market. It examines various factors that contribute to the growth of the market, exploring a wide range of market categories and potential applications that may impact its trajectory in the coming years. The analysis takes into account both current trends and historical turning points, providing a holistic understanding of the market's components and identifying potential areas for growth.
The research report delves into market segmentation, utilizing both qualitative and quantitative research methods to provide a thorough analysis. It also evaluates the impact of financial and strategic perspectives on the market. Furthermore, the report presents national and regional assessments, considering the dominant forces of supply and demand that influence market growth. The competitive landscape is meticulously detailed, including market shares of significant competitors. The report incorporates novel research methodologies and player strategies tailored for the anticipated timeframe. Overall, it offers valuable and comprehensive insights into the market dynamics in a formal and easily understandable manner.
REPORT COVERAGE | DETAILS |
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Market Size Value In |
US$ 370.22 Million in 2021 |
Market Size Value By |
US$ 549.04 Million by 2027 |
Growth Rate |
CAGR of 6.79% from 2021 to 2027 |
Forecast Period |
2024-2032 |
Base Year |
2023 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered |
Type and Application |
Frequently Asked Questions
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What value is the sound cards for gaming market expected to touch by 2027?
Based on our research the sound cards for gaming market is expected to reach USD 549.04 million in 2027.
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What CAGR is the sound cards for gaming market expected to exhibit by 2027?
The sound cards for gaming market is expected to exhibit a CAGR of 6.79% by 2027.
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Which are the driving factors of the sound cards for gaming market?
Increasing demand for products, increasing internet traffic and rising number of gamers worldwide will fuel the market growth are two main driving factors of the sound cards for gaming market.
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Which are the top companies operating in the sound cards for gaming market?
The top key players in the sound cards for gaming market are Creative Technology, Ad Lib, Inc., HT Omega, ASUS, Turtle Beach, Auzentech, M-Audio, Terratec, Focusrite.