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Last Updated: 07 July 2025
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Detailed TOC of Global Location-Based Entertainment Industry Research Report 2023, Competitive Landscape, Market Size, Regional Status and Prospect

Table of Content

1 Location-Based Entertainment Market Overview
1.1 Product Overview and Scope of Location-Based Entertainment Market
1.2 Location-Based Entertainment Market Segment by Type
1.2.1 Global Location-Based Entertainment Market Sales Volume and CAGR (%) Comparison by Type (2018-2028)
1.3 Global Location-Based Entertainment Market Segment by Application
1.3.1 Location-Based Entertainment Market Consumption (Sales Volume) Comparison by Application (2018-2028)
1.4 Global Location-Based Entertainment Market, Region Wise (2018-2028)
1.4.1 Global Location-Based Entertainment Market Size (Revenue) and CAGR (%) Comparison by Region (2018-2028)
1.4.2 United States Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.3 Europe Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.4 China Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.5 Japan Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.6 India Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.7 Southeast Asia Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.8 Latin America Location-Based Entertainment Market Status and Prospect (2018-2028)
1.4.9 Middle East and Africa Location-Based Entertainment Market Status and Prospect (2018-2028)
1.5 Global Market Size of Location-Based Entertainment (2018-2028)
1.5.1 Global Location-Based Entertainment Market Revenue Status and Outlook (2018-2028)
1.5.2 Global Location-Based Entertainment Market Sales Volume Status and Outlook (2018-2028)
1.6 Global Macroeconomic Analysis
1.7 The impact of the Russia-Ukraine war on the Location-Based Entertainment Market

2 Industry Outlook
2.1 Location-Based Entertainment Industry Technology Status and Trends
2.2 Industry Entry Barriers
2.2.1 Analysis of Financial Barriers
2.2.2 Analysis of Technical Barriers
2.2.3 Analysis of Talent Barriers
2.2.4 Analysis of Brand Barrier
2.3 Location-Based Entertainment Market Drivers Analysis
2.4 Location-Based Entertainment Market Challenges Analysis
2.5 Emerging Market Trends
2.6 Consumer Preference Analysis
2.7 Location-Based Entertainment Industry Development Trends under COVID-19 Outbreak
2.7.1 Global COVID-19 Status Overview
2.7.2 Influence of COVID-19 Outbreak on Location-Based Entertainment Industry Development

3 Global Location-Based Entertainment Market Landscape by Player
3.1 Global Location-Based Entertainment Sales Volume and Share by Player (2018-2023)
3.2 Global Location-Based Entertainment Revenue and Market Share by Player (2018-2023)
3.3 Global Location-Based Entertainment Average Price by Player (2018-2023)
3.4 Global Location-Based Entertainment Gross Margin by Player (2018-2023)
3.5 Location-Based Entertainment Market Competitive Situation and Trends
3.5.1 Location-Based Entertainment Market Concentration Rate
3.5.2 Location-Based Entertainment Market Share of Top 3 and Top 6 Players
3.5.3 Mergers & Acquisitions, Expansion

4 Global Location-Based Entertainment Sales Volume and Revenue Region Wise (2018-2023)
4.1 Global Location-Based Entertainment Sales Volume and Market Share, Region Wise (2018-2023)
4.2 Global Location-Based Entertainment Revenue and Market Share, Region Wise (2018-2023)
4.3 Global Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.4 United States Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.4.1 United States Location-Based Entertainment Market Under COVID-19
4.5 Europe Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.5.1 Europe Location-Based Entertainment Market Under COVID-19
4.6 China Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.6.1 China Location-Based Entertainment Market Under COVID-19
4.7 Japan Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.7.1 Japan Location-Based Entertainment Market Under COVID-19
4.8 India Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.8.1 India Location-Based Entertainment Market Under COVID-19
4.9 Southeast Asia Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.9.1 Southeast Asia Location-Based Entertainment Market Under COVID-19
4.10 Latin America Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.10.1 Latin America Location-Based Entertainment Market Under COVID-19
4.11 Middle East and Africa Location-Based Entertainment Sales Volume, Revenue, Price and Gross Margin (2018-2023)
4.11.1 Middle East and Africa Location-Based Entertainment Market Under COVID-19

5 Global Location-Based Entertainment Sales Volume, Revenue, Price Trend by Type
5.1 Global Location-Based Entertainment Sales Volume and Market Share by Type (2018-2023)
5.2 Global Location-Based Entertainment Revenue and Market Share by Type (2018-2023)
5.3 Global Location-Based Entertainment Price by Type (2018-2023)
5.4 Global Location-Based Entertainment Sales Volume, Revenue and Growth Rate by Type (2018-2023)
5.4.1 Global Location-Based Entertainment Sales Volume, Revenue and Growth Rate of Hardware (2018-2023)
5.4.2 Global Location-Based Entertainment Sales Volume, Revenue and Growth Rate of Software (2018-2023)

6 Global Location-Based Entertainment Market Analysis by Application
6.1 Global Location-Based Entertainment Consumption and Market Share by Application (2018-2023)
6.2 Global Location-Based Entertainment Consumption Revenue and Market Share by Application (2018-2023)
6.3 Global Location-Based Entertainment Consumption and Growth Rate by Application (2018-2023)
6.3.1 Global Location-Based Entertainment Consumption and Growth Rate of Cinema & Performing Arts (2018-2023)
6.3.2 Global Location-Based Entertainment Consumption and Growth Rate of Amusement Park (2018-2023)
6.3.3 Global Location-Based Entertainment Consumption and Growth Rate of Theme Park (2018-2023)
6.3.4 Global Location-Based Entertainment Consumption and Growth Rate of Arcade Studios (2018-2023)

7 Global Location-Based Entertainment Market Forecast (2023-2028)
7.1 Global Location-Based Entertainment Sales Volume, Revenue Forecast (2023-2028)
7.1.1 Global Location-Based Entertainment Sales Volume and Growth Rate Forecast (2023-2028)
7.1.2 Global Location-Based Entertainment Revenue and Growth Rate Forecast (2023-2028)
7.1.3 Global Location-Based Entertainment Price and Trend Forecast (2023-2028)
7.2 Global Location-Based Entertainment Sales Volume and Revenue Forecast, Region Wise (2023-2028)
7.2.1 United States Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.2 Europe Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.3 China Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.4 Japan Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.5 India Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.6 Southeast Asia Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.7 Latin America Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.2.8 Middle East and Africa Location-Based Entertainment Sales Volume and Revenue Forecast (2023-2028)
7.3 Global Location-Based Entertainment Sales Volume, Revenue and Price Forecast by Type (2023-2028)
7.3.1 Global Location-Based Entertainment Revenue and Growth Rate of Hardware (2023-2028)
7.3.2 Global Location-Based Entertainment Revenue and Growth Rate of Software (2023-2028)
7.4 Global Location-Based Entertainment Consumption Forecast by Application (2023-2028)
7.4.1 Global Location-Based Entertainment Consumption Value and Growth Rate of Cinema & Performing Arts(2023-2028)
7.4.2 Global Location-Based Entertainment Consumption Value and Growth Rate of Amusement Park(2023-2028)
7.4.3 Global Location-Based Entertainment Consumption Value and Growth Rate of Theme Park(2023-2028)
7.4.4 Global Location-Based Entertainment Consumption Value and Growth Rate of Arcade Studios(2023-2028)
7.5 Location-Based Entertainment Market Forecast Under COVID-19

8 Location-Based Entertainment Market Upstream and Downstream Analysis
8.1 Location-Based Entertainment Industrial Chain Analysis
8.2 Key Raw Materials Suppliers and Price Analysis
8.3 Manufacturing Cost Structure Analysis
8.3.1 Labor Cost Analysis
8.3.2 Energy Costs Analysis
8.3.3 R&D Costs Analysis
8.4 Alternative Product Analysis
8.5 Major Distributors of Location-Based Entertainment Analysis
8.6 Major Downstream Buyers of Location-Based Entertainment Analysis
8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Location-Based Entertainment Industry

9 Players Profiles
9.1 MOFABLES
9.1.1 MOFABLES Basic Information, Manufacturing Base, Sales Region and Competitors
9.1.2 Location-Based Entertainment Product Profiles, Application and Specification
9.1.3 MOFABLES Market Performance (2018-2023)
9.1.4 Recent Development
9.1.5 SWOT Analysis
9.2 HTC Corporation
9.2.1 HTC Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
9.2.2 Location-Based Entertainment Product Profiles, Application and Specification
9.2.3 HTC Corporation Market Performance (2018-2023)
9.2.4 Recent Development
9.2.5 SWOT Analysis
9.3 BidOn Games Studio
9.3.1 BidOn Games Studio Basic Information, Manufacturing Base, Sales Region and Competitors
9.3.2 Location-Based Entertainment Product Profiles, Application and Specification
9.3.3 BidOn Games Studio Market Performance (2018-2023)
9.3.4 Recent Development
9.3.5 SWOT Analysis
9.4 Exit reality
9.4.1 Exit reality Basic Information, Manufacturing Base, Sales Region and Competitors
9.4.2 Location-Based Entertainment Product Profiles, Application and Specification
9.4.3 Exit reality Market Performance (2018-2023)
9.4.4 Recent Development
9.4.5 SWOT Analysis
9.5 HQ Software
9.5.1 HQ Software Basic Information, Manufacturing Base, Sales Region and Competitors
9.5.2 Location-Based Entertainment Product Profiles, Application and Specification
9.5.3 HQ Software Market Performance (2018-2023)
9.5.4 Recent Development
9.5.5 SWOT Analysis
9.6 IMAX Corporation
9.6.1 IMAX Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
9.6.2 Location-Based Entertainment Product Profiles, Application and Specification
9.6.3 IMAX Corporation Market Performance (2018-2023)
9.6.4 Recent Development
9.6.5 SWOT Analysis
9.7 VR Studios Inc
9.7.1 VR Studios Inc Basic Information, Manufacturing Base, Sales Region and Competitors
9.7.2 Location-Based Entertainment Product Profiles, Application and Specification
9.7.3 VR Studios Inc Market Performance (2018-2023)
9.7.4 Recent Development
9.7.5 SWOT Analysis
9.8 The VOID LLC
9.8.1 The VOID LLC Basic Information, Manufacturing Base, Sales Region and Competitors
9.8.2 Location-Based Entertainment Product Profiles, Application and Specification
9.8.3 The VOID LLC Market Performance (2018-2023)
9.8.4 Recent Development
9.8.5 SWOT Analysis
9.9 NEXT NOW
9.9.1 NEXT NOW Basic Information, Manufacturing Base, Sales Region and Competitors
9.9.2 Location-Based Entertainment Product Profiles, Application and Specification
9.9.3 NEXT NOW Market Performance (2018-2023)
9.9.4 Recent Development
9.9.5 SWOT Analysis
9.10 Springboard VR
9.10.1 Springboard VR Basic Information, Manufacturing Base, Sales Region and Competitors
9.10.2 Location-Based Entertainment Product Profiles, Application and Specification
9.10.3 Springboard VR Market Performance (2018-2023)
9.10.4 Recent Development
9.10.5 SWOT Analysis

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source