REPORT OVERVIEW
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The global video game music market size was USD 1309.1 million in 2021. As per our research, the market is projected to touch USD 2213.7 million by 2028, exhibiting a CAGR of 7.7% during the forecast period. The COVID-19 pandemic has been unprecedented and staggering, with experiencing lower-than-anticipated demand across all regions compared to pre-pandemic levels except this market. The pandemic has led to a surge in demand for video games, as people have been looking for ways to entertain themselves while staying home. This has led to an increased demand for video game music, as composers are needed to create new music for these games.
The video game music market is a large and growing market that offers many advantages for composers and musicians. The market is driven by the increasing popularity of mobile gaming and esports, and there is a high demand for high-quality music that enhances the gaming experience. Composers can work on a variety of projects, from AAA games to indie games, and they can work in different genres of music. The market is also global, giving composers the opportunity to reach a wide audience and share their music with people from different cultures. Additionally, the video game music market can be very lucrative, with composers earning a good living by creating music for video games.
COVID-19 Impact: Imposed Restrictions in the Economy which led to a decline in demand for the Market
The COVID-19 pandemic has had a significant impact on the video game music market growth. The pandemic has led to a surge in demand for video games, as people have been looking for ways to entertain themselves while staying home. This has led to an increased demand for video game music, as music is an important part of the gaming experience.
The growth of the video game market has been driven by the increasing popularity of mobile gaming. Mobile games are now the most popular type of video game, accounting for 52% of the global market in 2021. The popularity of mobile gaming has been driven by the increasing availability of smartphones and tablets, as well as the growing popularity of casual gaming.
The COVID-19 pandemic has also had a positive impact on the video game music market. The pandemic has led to an increase in the production of video games, as developers have been working from home. This has led to an increased demand for video game music, as composers have been working on more projects. The pandemic has also led to an increase in the popularity of video game music streaming services. These services allow people to listen to video game music on demand. The popularity of video game music streaming services has been driven by the increasing availability of high-speed internet and the growing popularity of mobile devices.
LATEST TRENDS
"Higher Standards of Performance by Increase in Infrastructure Spending to Grow Market Potentially"
The video game music market is constantly evolving, and there are a number of new trends emerging in recent years. One trend is the rise of orchestral music, which is being used to create a sense of grandeur and epicenes in games. Another trend is the use of electronic music, which can be used to create a variety of different moods and atmospheres. Vocal music is also becoming more common in video games, as it can help to create a more emotional connection with the player. The use of music streaming services is also having an impact on the video game music market, as players are now able to listen to video game music on demand. Indie games are also becoming increasingly popular, which is leading to a demand for more original and creative music. Finally, the use of virtual reality and augmented reality is opening up new possibilities for video game music, as composers are now being asked to create music that can be experienced in these new immersive formats.
SEGMENTATION
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- By Type
Based on type the video game music market share is classified as In-game Music and Out-of-game Music.
- By Application
Based on application the video game music market share is classified as Computer Games, Mobile Game, Console Game and Others.
DRIVING FACTORS
"Use of virtual reality and augmented reality which leads to the market growth"
Virtual reality (VR) and augmented reality (AR) are becoming increasingly popular, and this is having an impact on the video game music market. Composers are now being asked to create music that can be experienced in these new immersive formats. This is a challenge, but it is also an opportunity for composers to create truly innovative and groundbreaking music.
"Growing importance of music in video games for market growth"
Music is an important part of the gaming experience. It can help to set the mood, create atmosphere, and enhance gameplay. As video games become more immersive and realistic, the demand for high-quality music is also increasing.
RESTRAINING FACTORS
"Several Challenges Associated with the Local Irritation to Restrain the Market Growth"
The video game music market is facing a number of challenges, including the high cost of production, lack of copyright protection, shortage of skilled composers, competition from other forms of music, and changing trends in video game design. These challenges can make it difficult for video game composers to create high-quality music that is both profitable and relevant to the target audience.
The high cost of production can be a barrier for indie game developers, who may not have the budget to hire professional musicians and recording studios. Lack of copyright protection can discourage composers from creating music for video games, as they may not be compensated for their work if it is pirated or illegally reused. The shortage of skilled composers can make it difficult for game developers to find the right person for the job. Video game music is also competing with other forms of music, such as streaming services and movies, for the attention of consumers.
REGIONAL INSIGHTS
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"North America Region to Dominate the Market with Extensive Utilization and Multiplying Manufacturers"
North America is the largest market for video game music, accounting for around 35% of the global market. This is due to the fact that North America is home to some of the largest video game developers and publishers in the world, such as Electronic Arts, Activision Blizzard, and Ubisoft.
KEY INDUSTRY PLAYERS
"Financial Players to Contribute Towards Expansion of Market"
The video game music market is a competitive market with a number of established and emerging players. Some of the key industry players include Nobuo Uematsu, Koji Kondo, Austin Wintory, Jeremy Soule, and Inon Zur. These composers have all made significant contributions to the video game music market, and their work has helped to make video game music a respected and appreciated art form.
List of Market Players Profiled
- Dynamedion (Germany)
- Hexany Audio (France)
- Moonwalk Audio (U.S)
- Universalmusic (U.S.)
- Somatone (Finland)
- Game Music Collective Oy (Finland)
- 7Sounds (U.K.)
- GL33k (China)
- Vanguard-Sound (U.S.)
- The One Studio (China)
- Xiaoxu Music (China)
REPORT COVERAGE
The SWOT analysis and information on future developments are covered in the study. The research report includes a study of a number of factors that promote market growth. This section also covers the range of numerous market categories and applications that could potentially affect the market in the future. The specifics are based on current trends and historical turning points. The state of the market's components and its potential growth areas over the following years. The paper discusses market segmentation information, including subjective and quantitative research, as well as the impact of financial and strategy opinions. Additionally, the research disseminates data on national and regional assessments that take into account the dominant forces of supply and demand that are influencing market growth. The competitive environment, including market shares of significant competitors, is detailed in the report along with fresh research methodology and player strategies for the anticipated time.
REPORT COVERAGE | DETAILS |
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Market Size Value In |
US$ 1309.1 Million in 2021 |
Market Size Value By |
US$ 2213.7 Million by 2028 |
Growth Rate |
CAGR of 7.7% from 2021 to 2028 |
Forecast Period |
2024-2032 |
Base Year |
2023 |
Historical Data Available |
Yes |
Regional Scope |
Global |
Segments Covered |
Type and Application |
Frequently Asked Questions
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What value is the video game music market expected to touch by 2028?
The video game music market is expected to reach USD 2213.7 million by 2028.
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What CAGR is the video game music market expected to exhibit by 2028?
The video game music market is expected to exhibit a CAGR of 7.7% by 2028.
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Which are the driving factors of the video game music market?
The video game music market is driven by the increasing popularity of video games, the growing importance of music in video games, the rise of indie games, the use of music streaming services, and the use of virtual reality and augmented reality.
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Which are the key players functioning in the video game music market?
Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Somatone, Game Music Collective Oy,7Sounds, GL33k, Vanguard-Sound, The One Studio and Xiaoxu Music are the key players functioning in the video game music market.