Volumetric Video Market Size, Share, Growth, and Industry Analysis, By Type (hardware and software), By Application, (advertisement, sports events & entertainment, medical, education & training and other), and Regional Forecast to 2033

Last Updated: 29 July 2025
SKU ID: 29780136

Trending Insights

Report Icon 1

Global Leaders in Strategy and Innovation Rely on Our Expertise to Seize Growth Opportunities

Report Icon 2

Our Research is the Cornerstone of 1000 Firms to Stay in the Lead

Report Icon 3

1000 Top Companies Partner with Us to Explore Fresh Revenue Channels

VOLUMETRIC VIDEO MARKET OVERVIEW

The global Volumetric Video Market size is USD 3.35 billion in 2025 and market is projected to touch USD 22.57 billion by 2034, exhibiting a CAGR of 23.62% during the forecast period from 2025 To 2034.

The United States Volumetric Video market size is projected at USD 1.01 billion in 2025, the Europe Volumetric Video market size is projected at USD 0.78 billion in 2025, and the China Volumetric Video market size is projected at USD 1.15 billion in 2025.

The volumetric video marketplace includes shooting and rendering 3-d spaces, items, or human beings in actual-time, allowing customers to engage with highly immersive, life such as content material. This generation allows the creation of dynamic, 360-degree videos for programs in industries such as enjoyment, gaming, healthcare, and schooling. As demand for augmented reality (AR), digital reality (VR) and mixed reality (MR) reviews grows, the volumetric video marketplace is expanding swiftly. Key drivers include advancements in 3-d capture generation, growing adoption of immersive media and rising demand for practical digital content material.

KEY FINDINGS

  • Market Size and Growth: Global Volumetric Video Market size was valued at USD 3.35 billion in 2025, expected to reach USD 22.57 billion by 2034, with a CAGR of 23.62% from 2025 to 2034.
  • Key Market Driver: Over 71% rise in AR/VR adoption and 65% increase in demand for immersive content are fueling market expansion.
  • Major Market Restraint: Around 59% of users face high hardware costs, and 56% report limited bandwidth and data processing capabilities.
  • Emerging Trends: Nearly 63% adoption of AI in 3D video rendering and 66% use of cloud platforms shape recent innovations.
  • Regional Leadership: North America leads with 45% market share, while Asia Pacific sees 48% growth due to gaming and entertainment investments.
  • Competitive Landscape: Top companies hold 54% market share, and 51% focus on enhancing real-time capture and streaming capabilities.
  • Market Segmentation: Hardware accounts for 42%, Software 36%, and Services 22%, driven by increasing demand for end-to-end content delivery solutions.
  • Recent Development: About 53% of vendors launched mobile-compatible solutions, while 49% integrated volumetric video in live sports and concerts.

COVID-19 IMPACT

Volumetric video market had notably impacted by Russia-Ukraine warfare due to growing manufacturing costs

The Russia-Ukraine warfare has impacted the volumetric video market growth by disrupting deliver chains and growing manufacturing costs, particularly for hardware and software additives important for volumetric capture. The conflict has additionally motivated the supply of skilled professionals and resources in the affected regions, hindering improvement and innovation. Additionally, heightened geopolitical tensions might also deter investments in emerging technology such as volumetric video, as groups reassess dangers. However, the call for immersive content in leisure and schooling sectors stays sturdy, probably offsetting a few negative consequences within the long term.

LATEST TRENDS

Advancements in capture era to be a Prominent Trend

The present day tendencies within the volumetric video market consist of advancements in capture era, enabling greater realistic and immersive 3D content for packages in gaming, entertainment and virtual fact. Increased demand for stay-movement holograms, virtual events and augmented fact stories is using the adoption of volumetric video. Cloud-primarily based processing and AI integration are also improving the efficiency and scalability of volumetric video production. These tendencies are increasing the era's use in industries such as sports activities broadcasting, healthcare and schooling, fuelling marketplace growth.

  • According to the Volumetric Format Association specification, volumetric capture studios handle 9–120 Mb/s per person after compression, enabling playback of scenes with up to 100 participants per capture scenario.
  • Volumetric standards now include 125+ normative definitions—encompassing compression, streaming, decompression, and rendering—to improve interoperability across devices.

VOLUMETRIC VIDEO MARKET SEGMENTATION

By Type

Based on type, the global market can be categorized into hardware and software.

  • Hardware: Hardware for volumetric video includes specialised cameras and seize systems that file 3-d video statistics from a couple of angles, making an allowance for the creation of immersive content. This equipment regularly contains advanced sensors and processing devices to capture depth facts and texture, permitting practical holographic representations.
  • Software: Software inside the volumetric video market includes tools and structures for processing, modifying and rendering volumetric content material. These packages make use of algorithms to stitch collectively captured statistics, allowing actual-time playback and integration into virtual and augmented truth environments for interactive studies.

By Application

Based on application, the global market can be categorized into advertisement, sports events & entertainment, medical, education & training and other.

  • Advertisement: Volumetric video revolutionizes advertising via enabling immersive 3D content material that engages visitors more correctly. Brands can create interactive and sensible experiences, allowing consumers to visualise products in actual-international contexts.
  • Sports Events & Entertainment: In sports activities and enjoyment, volumetric video complements fan engagement via immersive highlights and at the back of-the-scenes content. It allows visitors to enjoy events from a couple of angles and interact with their favourite athletes or performers in a virtual space.
  • Medical: The medical subject utilizes volumetric video for superior schooling simulations and surgical making plans. This generation allows scientific professionals to visualize complicated anatomical systems in three-D, enhancing expertise and choice making in clinical practices.
  • Education & Training: In training, volumetric video creates interactive studying environments that decorate scholar engagement. It presents a dynamic manner to visualise complicated principles, making topics such as science and history extra reachable and remarkable for newbies.
  • Other: Volumetric video has programs in industries such as real property, wherein it offers virtual excursions of residences and gaming, wherein it enhances the realism of digital worlds. Its versatility makes it a treasured device for any sector that benefits from immersive and interactive content material.

MARKET DYNAMICS

Market dynamics include driving and restraining factors, opportunities and challenges stating the market conditions.        

Driving Factors

Growing adoption of digital reality and augmented reality to enhance the market growth

The growing adoption of digital reality (VR) and augmented reality (AR) in each client and enterprise markets is fuelling demand for volumetric video. These immersive technologies rely upon great, 3-D content to create practical, interactive environments for packages such as gaming, education and leisure. Volumetric video permits users to enjoy lifelike interactions inside virtual and augmented areas, improving engagement and capability. As VR and AR technology keep growing, the need for more superior, dynamic 3-D content is using the volumetric video market forward.

  • According to industry‑wide patent tracking (e.g. ITU/ITU‑R trends), the number of new patents related to volumetric capture and light‑field imaging increased by over 30% within 3 years through 2024, signaling intensifying innovation efforts
  • According to AR/VR market insights (e.g. WEF‑cited device data), the installed base of AR/VR headsets grew by 71% during 2023–2024, driving demand for volumetric video applications

Upward push of remote paintings to increase the market growth

The upward push of remote paintings has underscored the significance of engaging communication methods in virtual settings. Volumetric video complements far-flung collaboration with the aid of creating greater sensible and immersive interactions, permitting participants to experience as though they are bodily gift collectively. This technology captures 3-d representations of people, fostering a sense of connection and presence all through virtual meetings. By bridging the gap between in character and online interactions, volumetric video enables keep private relationships and improves collaboration, ultimately enhancing productiveness and engagement amongst faraway teams.

Restraining Factor

Files are drastically large than widespread video to limit the market growth

Volumetric video files are drastically large than widespread video documents because of their complex 3-D information structures and high-decision content material. This improved file size demands massive storage ability that can stress the assets of content material manufacturers and platforms. Additionally, streaming volumetric video requires high bandwidth, making it tough for clients, specifically in areas with restrained internet infrastructure. Slow internet speeds can lead to buffering, degraded quality and a typical terrible viewing experience, discouraging users from attractive with volumetric content. Thus, the want for superior garage answers and reliable excessive-velocity internet is critical for the marketplace's boom and accessibility.

  • According to ITU‑backed DVB Study Mission S101 (Feb 2024), volumetric video capture systems for sports (e.g., Tokyo Dome) employed over 100 synchronized cameras, resulting in an estimated 15 km total cable length, due to relay wiring setups
  • Technical analysis reveals that a volumetric display at 1024×768×1024 voxels and 24‑bit color requires roughly 135 GB/s data throughput, which is about 1,000-times greater than a standard 2D display streaming at 135 MB/s
Market Growth Icon

Advancements in 3-D imaging era opportunity in the market

Opportunity

The volumetric video marketplace gives big future opportunities, driven by way of advancements in 3-D imaging era and growing call for immersive content material in amusement, gaming and digital reality applications. As industries undertake volumetric video for realistic simulations, schooling, and interactive stories, the marketplace is expected to extend swiftly. Innovations in seize strategies and distribution structures will decorate accessibility, permitting creators to supply engaging content, accordingly fuelling increase in diverse sectors, which include training and advertising and marketing.

  • Canon and Nippon TV deployed its volumetric capture system in Tokyo Dome across 68 games in the 2023 baseball season, capturing with over 87 cameras, later increasing to more than 100, enabling free-viewpoint replay from any angle
  • The DVB BlueBook S101 (Feb 2024) reports integration of MPEG standards like V‑PCC and MPEG‑I's Visual Volumetric Video (V3C) since November 2023, supporting consistent encoding of volumetric 3D content across platforms
Market Growth Icon

Inclusive of excessive production expenses could be a potential challenge

Challenge

The volumetric video marketplace faces challenges inclusive of excessive production expenses, restricted patron adoption and the want for advanced generation infrastructure. Additionally, issues associated with facts storage and streaming abilities, alongside the requirement for specialized hardware for viewing, avert massive accessibility. Competing with conventional video codecs and addressing interoperability among platforms will also be vital for growth, as creators and purchasers navigate an evolving panorama of immersive content material experiences.

  • According to Wikipedia’s recent summary of volumetric capture technology (as of July 2025), volumetric video is still in its infancy; no standardized visual storytelling language has emerged after capture workflows began redeveloping creative direction norms from scratch around 6-degrees-of-freedom environments
  • The same source highlights that conventional film/video pipelines must be completely rethought, since every stage—from directing to editing—requires redesign for volumetric workflows, significantly inhibiting rapid adoption

VOLUMETRIC VIDEO REGIONAL INSIGHTS

  • North America 

North America dominates the volumetric video market share, with the United States volumetric video market gambling a pivotal position due to its superior technological infrastructure and tremendous investments in immersive media. The U.S. Leads within the adoption of volumetric video technologies across diverse industries, along with enjoyment, gaming, sports activities, and healthcare. The presence of key industry players and studies establishments, combined with growing demand for digital reality (VR) and augmented truth (AR) applications, drives marketplace growth. Innovations in 3D seize and content material introduction in addition solidify North America's management in this emerging subject.

  • Europe

The Europe volumetric video marketplace is experiencing sizeable growth, pushed by means of growing demand for immersive reports in sectors, which include amusement, gaming, healthcare, and education. Volumetric video technology captures three-D spaces and items in actual-time, allowing for interactive content material in digital and augmented reality environments. European corporations are investing in this era for improved storytelling, training, and simulation packages. Government guide for innovation, coupled with advancements in 5G and AI, further boosts the adoption of volumetric video throughout diverse industries inside the region.

  • Asia

The Asia Pacific volumetric video market is experiencing fast growth, pushed by using advancements in 3-d capture era and increasing demand for immersive content in leisure, gaming, and virtual reality (VR). Countries such as China, Japan and South Korea are leading in adopting volumetric video for packages in movies, advertising, and training. The area's booming media and leisure enterprise, coupled with growing investments in augmented truth (AR) and VR technology, is propelling the market, making Asia Pacific a key hub for volumetric video improvements and improvement.

KEY INDUSTRY PLAYERS

Key Players improvements in 3-D imaging and actual-time rendering technologies

The volumetric video marketplace is hastily evolving, pushed through improvements in 3-D imaging and actual-time rendering technologies. Key gamers encompass Microsoft, known for its Azure Kinect generation, Intel, which develops effective processing gadgets for volumetric seize, Facebook (Meta), specializing in immersive social stories and 8i, that specialize in taking pictures human performances in volumetric video. This market unearths packages in gaming, virtual fact, augmented truth and movie manufacturing, supplying wealthy, interactive stories that interact audiences such as in no way earlier than.

  • Google LLC: According to MPEG (ISO/IEC JTC 1/SC 29), Google is an active member of the Alliance for Open Media (AOMedia) and contributes to the Volumetric Visual Media Working Group (VVMWG), launched in February 2022 with 10 universities and 24 organizations, advancing volumetric video open specifications like AV1 extensions
  • 8i (8i Ltd.): According to Wikipedia’s entry on 8i, the New Zealand–based firm specializes in capturing and streaming real human holograms using point-cloud volumetric formats; it raised US $13.5 million in Series A funding in October 2015 and premiered its “#100humans” holographic art exhibit at Sundance Film Festival in January 2016 

List of Top Volumetric Video Companies

  • Google LLC
  • IO Industries Inc
  • 8i
  • Unity Technologies
  • Canon Inc.
  • Verizon Communications
  • 4Dviews
  • Microsoft Corporation
  • Intel Corporation
  • Stereolabs Inc.

KEY INDUSTRY DEVELOPMENT

January 2023: Unity and Google accelerated their partnership to boost up stay game boom and development throughout their ecosystems. Unity, known for its actual-time 3-d (RT3D) content material creation platform and Google are operating together to simplify multiplayer game development. Through this collaboration, two key Unity Gaming Services (UGS) solutions Game Server Hosting and Voice and Text Chat are actually available on Google Cloud Marketplace. These services enable builders to build scalable multiplayer reports extra efficiently by way of leveraging Google’s robust cloud infrastructure, enhancing real-time gaming interactions and enhancing typical sport overall performance.

REPORT COVERAGE

This report serves as a complete useful resource for businesses running inside the volumetric video marketplace, such as mounted gamers, new entrants and stakeholders in the industry chain. It gives essential insights into sales developments, income volumes and average pricing throughout the overall market and its numerous sub-segments. By categorizing information by means of organization, type, application, and geographic regions, the report allows stakeholders to identify growth opportunities and competitive dynamics in the market. Key sections examine the performance of various styles of volumetric video solutions, such as capture technology and rendering software program, as well as applications in gaming, enjoyment, schooling, and advertising. Regional evaluation highlights market call for and developments in North America, Europe, Asia-Pacific and past. With these insights, corporations can make informed strategic decisions, optimize their product services, and tailor marketing techniques to satisfy the evolving needs of customers and groups inside the unexpectedly increasing volumetric video landscape.

Volumetric Video Market Report Scope & Segmentation

Attributes Details

Market Size Value In

US$ 3.35 Billion in 2025

Market Size Value By

US$ 22.57 Billion by 2034

Growth Rate

CAGR of 23.62% from 2025 to 2034

Forecast Period

2025 - 2034

Base Year

2024

Historical Data Available

Yes

Regional Scope

Global

Segments Covered

By Type

  • Hardware
  • Software

By Application

  • Advertisement
  • Sports Events & Entertainment
  • Medical
  • Education & Training
  • Other

FAQs