VR Grips Market Size, Share, Growth, and Industry Analysis, By Type (General Type, Glove Type), By Application (Video Games, Education, Others), and Regional Forecast to 2033

Last Updated: 02 June 2025
SKU ID: 24756363

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VR GRIPS MARKET OVERVIEW

The global VR Grips Market was valued at USD 32.29 Billion in 2024 and is expected to grow to USD 41.53 Billion in 2025, reaching USD 314.86 Billion by 2033, with a projected CAGR of 28.6% during the forecast period.

The VR Holds advertise is seeing critical development, driven by the expanding request for immersive virtual reality encounters in gaming, instruction, and different proficient applications. These gadgets improve client interaction inside virtual situations by advertising practical touch sensations and progressed control. They advertise incorporates different sorts, such as common and glove-type VR grasps, which cater to diverse client needs and applications. Headways in haptic input innovation and remote network are anticipated to advance fuel advertise development, making openings for producers and innovation engineers.

This showcase report gives an in-depth investigation of the VR Holds industry, covering key patterns, showcase division, and competitive scene. It makes a difference partners get it the current showcase elements, territorial bits of knowledge, and developing openings, empowering them to form educated choices approximately commerce techniques and ventures. The report also highlights the major players within the showcase and assesses their methodologies, making a difference companies position themselves in this competitive environment.

COVID-19 IMPACT

Rising Detachment of Works out Quickens Selection of Virtual Reality Grips Market Showcase

The global COVID-19 pandemic has been unprecedented and staggering, with the market experiencing lower-than-anticipated demand across all regions compared to pre-pandemic levels. The sudden market growth reflected by the rise in CAGR is attributable to the market’s growth and demand returning to pre-pandemic levels.

The COVID-19 widespread altogether boosted the request for VR Holds as lockdowns and social separating measures driven to an increment in inaccessible exercises such as virtual learning, gaming, and preparing. This move toward virtual situations impelled the appropriation of VR innovation in both buyer and proficient segments. As a result, producers rapidly adjusted, discharging more immersive and intelligently VR grasps to meet developing showcase needs. The widespread hence reshaped the VR Grasps market, driving its development.

LATEST TREND

Innovation and Haptic Feedback Driving VR Market Growth

One of the most recent patterns fueling market growth is the integration of progressed haptic criticism innovation in VR grasps. This advancement permits clients to involvement more practical material sensations, upgrading the immersive encounter in virtual situations. Businesses such as gaming, healthcare, and preparing reenactments are progressively receiving this include, boosting request for VR grasps with improved capabilities. As producers proceed to refine this innovation, it is anticipated to advance drive the VR Holds market growth within the coming a long time. 

Global VR Grips Market Share, By Type, 2033

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VR GRIPS MARKET SEGMENTATION

By Type

Based on Type, the global market can be categorized into General Type, Glove Type

  • General Type: These VR grasps are planned for casual and common utilization, basically utilized in gaming and amusement. They offer fundamental highlights reasonable for shoppers looking for an immersive however reasonable involvement.
  • Glove Type: Progressed glove-type VR grasps give improved interaction through finger and hand movement following. They are prevalent in proficient divisions like healthcare and building reenactments for exact control and point by point interaction.

By Application

Based on application, the global market can be categorized into Video Games, Education, Others

  • Video Games: VR grasps are broadly utilized in gaming to provide immersive encounters, permitting players to connected more actually with virtual situations, improving gameplay and client engagement.
  • Education: In education, VR holds encourage hands-on learning encounters by permitting clients to lock in with 3D models and reenactments, making strides understanding and maintenance of complex concepts.
  • Others: Other applications incorporate businesses like healthcare, preparing, and plan, where VR holds empower exact control of virtual objects, helping in assignments like farther surgeries, specialized preparing, and item plan.

MARKET DYNAMICS

Market dynamics include driving and restraining factors, opportunities and challenges stating the market conditions.

Driving Factors

Expanding Appropriation of VR Technology driving the Market Growth

The developing acknowledgment of virtual reality (VR) technology over different divisions essentially drives the VR Grips market growth. As businesses like gaming, instruction, healthcare, and preparing embrace VR solutions, the request for VR grips rises correspondingly. Companies are contributing intensely in making immersive encounters, driving to the advancement of progressed VR grips that improve client engagement. This drift is especially articulated within the gaming segment, where gamers look for more practical intelligent. Besides, instructive educate are progressively utilizing VR for reenactments, advance impelling they require for high-quality VR grips. As a result, producers are spurred to enhance and grow their item offerings to meet the rising request.

Technology drives the Headways in VR Equipment

Fast headways in VR technology are a significant driver of market growth for VR grips. Developments such as remote network, upgraded haptic input, and ergonomic plans are making VR experiences more immersive and available. These enhancements improve client consolation and increment the offer of VR items, pulling in a broader group of onlookers. As the innovation advances, clients can anticipate more consistent intuitive and progressed usefulness, inciting more shoppers and businesses to contribute in VR hardware. Moreover, the integration of fake insights (AI) in VR applications is improving the by and large client encounter, advance invigorating request for progressed VR grips. Subsequently, the center on technology-driven enhancements is forming the longer term scene of the market.

Restraining Factor

High Introductory Speculation Costs Controlling the Market

In spite of the market's potential, the high initial costs related with progressed VR gear posture a noteworthy challenge to far reaching appropriation. Numerous shoppers and little businesses discover it troublesome to legitimize the venture in VR grips, particularly when budget imperatives exist. This cost affectability can ruin market infiltration, especially in creating districts where financial resources are restricted. Moreover, high costs can deter potential clients who may be inquisitive about VR experiences but are unwilling to form considerable ventures. As a result, producers ought to investigate procedures for taken a toll diminishment or offer more reasonable choices to broaden their client base and invigorate market growth.

Opportunity

Development of VR Applications Opportunity in Different Segments

The expanding acknowledgment of VR's potential over different businesses presents noteworthy openings for the VR Grips market. As more segments, such as genuine bequest, car, and treatment, start to investigate VR applications, the request for specialized VR grasps custom-made to particular utilize cases will rise. This expansion can lead to collaborations between VR hold producers and companies from other businesses to form customized arrangements. Also, the potential for VR grips in preparing and recreation situations, especially in areas like healthcare and flying, opens up modern markets for producers. By tapping into these rising openings, companies can differentiate their offerings and upgrade their advertise nearness.

Challenge

Supply Chain Disturbances Influencing Generation

Supply chain disturbances, especially due to geopolitical pressures and component deficiencies, posture noteworthy challenges to the VR Grips market. Later worldwide events have driven to delays within the generation and conveyance of fundamental components required for VR grasp fabricating, coming about in expanded lead times and higher costs. This circumstance can influence the accessibility of items within the market, constraining customer get to and possibly hindering by and large market growth. Producers may too confront challenges in scaling generation to meet request, encourage compounding supply chain issues. To explore this challenge, companies must create vigorous supply chain methodologies and investigate elective sourcing alternatives to guarantee a steady stream of materials and keep up generation proficiency.

VR GRIPS MARKET REGIONAL INSIGHTS

  • North America

The United States VR Grips market could be a driving player within the market, driven by the expanding selection of VR innovation over gaming and instructive segments. With a vigorous gaming culture and noteworthy speculations in immersive innovation, request for progressed VR holds is anticipated to rise. Moreover, the U.S. government and different organizations are joining VR into preparing programs, advance extending showcase openings. As customer intrigued in virtual reality encounters proceeds to develop, producers are likely to center on imaginative plans and highlights custom fitted to the inclinations of U.S. clients.

  • Europe

The European VR grips market is encountering critical growth, backed by rising buyer intrigued in VR gaming and instructive applications. Nations such as Germany, the UK, and France are driving this expansion, fueled by innovative headways and expanded speculations in VR advancement. European producers are centering on making ergonomic and flexible VR grips to upgrade client encounter. Additionally, collaborations between tech companies and instructive educate are advance driving the selection of VR technology, clearing the way for imaginative applications that can cater to different market needs over the locale.

  • Asia

The Asia VR grips market is balanced for significant growth, basically due to the expanding penetration of VR technology in gaming and preparing divisions. Nations like Japan, South Korea, and China are at the cutting edge of this drift, with critical speculations in VR investigate and improvement. The growing gaming community in these districts, combined with the rising notoriety of VR in educational and corporate preparing situations, is driving request for progressed VR grips. As producers look for to meet the advancing inclinations of Asian shoppers, they are likely to present imaginative and reasonable VR grip solutions custom-made to the territorial market.

KEY INDUSTRY PLAYERS

Innovation in VR Technology and Collaborations Drive Expanded Market Strategy

To preserve their competitive edge within the VR grips market, key industry players are centering on developments and vital collaborations. Driving producers, such as Cirque and Oculus, are contributing intensely in investigate and advancement to form cutting-edge VR grips that improve client encounter and usefulness. Moreover, these companies are shaping associations with gaming studios and instructive teach to coordinated their items into modern applications, in this manner growing their showcase reach. By adjusting their market techniques with developing patterns and shopper requests, these players are successfully maintaining their nearness in a rapidly evolving industry. 

List of Top VR Grips Companies

  • Microsoft (U.S.)
  • Oculus (U.S.)
  • Cirque (U.S.)
  • Shinecon (China)
  • Antvr (China)
  • Sony (Japan)
  • Deepoon (China)

KEY INDUSTRY DEVELOPMENTS

March 2023: This imaginative controller highlights versatile triggers and haptic input, permitting players to feel sensations that imitate real-world intuitive. Sony disclosed its most recent VR grip technology, the PlayStation VR2 Sense controller, planned to upgrade client drenching in gaming encounters. The ergonomic plan guarantees consolation amid amplified gameplay sessions, making it engaging to a wide gathering of people. By joining progressed innovation and user-centric plan, Sony points to set a modern standard for VR embellishments, hence driving encourage development within the VR grasps advertise and upgrading the in general gaming involvement.

REPORT COVERAGE

This report gives a nitty gritty investigation of the worldwide VR grips market, including key patterns, market elements, and future growth openings. It investigates a run of variables impacting the market, counting technological headways, shopper inclinations, and competitive methodologies utilized by industry players. They consider too highlights the different portions inside the market, offering bits of knowledge into applications over gaming, instruction, and other segments. By analyzing both chronicled information and current patterns, the report points to provide a comprehensive see of the market scene and potential areas for improvement within the coming a long time.

The VR grips market is set to involvement critical growth, driven by expanding request for immersive encounters in gaming and instruction. As buyers gotten to be more locked in with virtual reality innovations, key players are centering on development and upgraded usefulness to capture market share. Whereas challenges such as supply chain disturbances and advancing shopper inclinations endure, the industries in general viewpoint remains positive. Through progressing inquire about and development, as well as key collaborations, the VR grips market is anticipated to flourish, with ceaseless headways and a developing client base supporting its future growth.

VR Grips Market Report Scope & Segmentation

Attributes Details

Market Size Value In

US$ 32.29 Billion in 2024

Market Size Value By

US$ 314.86 Billion by 2033

Growth Rate

CAGR of 28.6% from 2024 to 2033

Forecast Period

2025-2033

Base Year

2024

Historical Data Available

Yes

Regional Scope

Global

Segments Covered

By Type

  • General Type
  • Glove Type

By Application

  • Video Game
  • Education
  • Others

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